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  • A
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    Godot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3→4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm
    8
    41 npm
    8
    MIT
  • A
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    attendance-engine-mcp is a Model Context Protocol server that gives AI agents deterministic, fixture-backed tools for workforce attendance and wage-and-hour compliance. Built on @attendance-engine/core — a pure-function, zero-deps, 100%-covered TypeScript engine — it lets Claude, Cursor, Windsurf, or any MCP host correctly answer the questions HR/payroll teams actually ask: did this person clock i
    8
    7 npm
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    MIT
  • F
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    An MCP server that lets Claude spawn Cursor subagents as async, bounded workers, enabling non-blocking task delegation with asynchronous completion notifications.
    8
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    MCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.
    45
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    Enables delegating coding tasks to Cursor Cloud Agents from Claude Code, Codex, or Grok, with scoped repository access, progress monitoring, follow-ups, and result reporting.
    23
    MIT
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    An MCP server that lets AI coding agents work on Godot 4 projects, including reading and editing scenes, writing and validating GDScript, running the game, and capturing screenshots.
    25
    16 npm
    MIT
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    An MCP server that gives AI assistants full control over the Godot game engine, enabling scene building, script writing, game running, and more through natural language.
    75
    159 npm
    4
    MIT
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    Enables AI clients to author and inspect Godot 4 projects by editing .tscn scenes and .gd scripts directly on disk, running headless project checks, and optionally driving a live editor bridge for real-time scene editing.
    20
    108 npm
    MIT
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    A Model Context Protocol server that enables AI assistants to manage Godot projects, scenes, and editor operations through natural language commands.
    16
    159 npm
    89
    MIT
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    Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
    100
    343 npm
    2
    MIT
  • A
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    Model Context Protocol server for Godot Engine providing 279 tools across 26 categories for AI assistants to read, inspect, and modify Godot projects via stdio transport.
    100
    342 npm
    34
    AGPL 3.0
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    Enables MCP clients to inspect, validate, test, export, and query Godot projects, including live state from an open editor via a bridge addon.
    20
    70 npm
    MIT
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    Enables AI assistants to interact with and manipulate Godot game engine projects, including creating projects, launching editor, managing scenes and nodes.
    12
    343 npm
    1
    MIT
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    A Model Context Protocol server that enables AI assistants to manage and interact with Godot Engine projects, including project management, script editing, scene manipulation, asset management, and export.
    46
    343 npm
    1
    MIT
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    An MCP server that lets an AI agent work on a Godot 4.x project the way a developer does: read and edit scenes, write scripts, build, test, run, look at the result, and debug what went wrong.
    159 npm
    AGPL 3.0
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    A safe, standards-compliant Model Context Protocol server for the Godot Engine editor. It lets an AI client read a Godot project, author scenes/nodes/scripts, run the game and read diagnostics.
    Apache 2.0
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    Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
    159 npm
    1
    MIT