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Godot GDRE MCP

A Windows x64 stdio MCP server for Godot RE Tools (GDRE).

Work in progress. This adapter exposes the six tools below, not the full GDRE feature set. Interfaces and behavior may change. GDRE is obtained separately; this repository builds the adapter, not GDRE itself.

Supported tools

Tool

Purpose

gdre_version

Query the installed GDRE version and report diagnostics.

gdre_list_files

List supported package/project members using literal inputs or filesystem globs.

gdre_extract

Extract all members, selected patterns, scripts, or translation resources.

gdre_export_resources

Export selected resources into editable forms using GDRE's native exporters.

gdre_patch_translations

Write edited CSV text into standalone translation resources for existing or new locales.

gdre_pck_patch

Write a separate unencrypted PCK with existing-member replacements and/or one translation mapping.

These are supported subsets, not promises of every upstream format or option. See tool usage for examples and limitations, and the generated reference for parameters.

Related MCP server: godot-mcp

Requirements

  • Windows 10/11 x64. Linux and macOS are not supported.

  • Node.js 24.x with npm. Node 22 is not supported.

  • A separately provisioned Windows x64 GDRE runtime. The recorded test baseline is 2.8.0-beta.2; other versions are not automatically rejected, but compatibility is not guaranteed.

  • System Windows PowerShell 5.1 for the process helper. PowerShell 7 is not a replacement for this dependency. No separate .NET SDK, Visual Studio, or Godot editor is required to build the adapter/helper.

  • Writable temporary storage, and a writable native/ directory when the helper needs compilation.

Setup

1. Build the adapter

From the repository root:

npm ci
npm run build

Keep the checked-in native/ directory alongside the generated dist/. On startup, the server prepares its Windows process helper automatically; preparation failure prevents startup. See runtime provisioning for manual preparation and troubleshooting.

2. Supply GDRE

Obtain the Windows runtime from GDRE releases, or build it using upstream instructions. Keep these files together with their exact names:

vendor/GDRE_tools/
  gdre_tools.exe
  gdre_tools.pck
  GodotMonoDecompNativeAOT.dll

Preserve upstream companion files and notices. To use another directory, set GDRE_MCP_RUNTIME_DIR to its absolute path. There is no automatic runtime download or update.

3. Connect your MCP client

Register a stdio server, replacing the example installation path with your own:

{
  "mcpServers": {
    "godot-gdre": {
      "command": "node",
      "args": ["D:/Tools/godot-gdre-mcp/dist/src/index.js"]
    }
  }
}

Use an absolute node.exe path if the client cannot resolve node. Configuration locations vary by client; keep the command and arguments separate rather than combining them into a shell string.

No adapter config file or environment variables are required. Common optional overrides are:

Variable

Default

Purpose

GDRE_MCP_RUNTIME_DIR

<installation>/vendor/GDRE_tools/

Select an absolute GDRE runtime directory.

GDRE_MCP_WORKSPACE

<system temp>/GodotGdreMcp/

Select an absolute internal-state directory and enable workspace-relative host paths.

Use absolute host file paths unless you explicitly select a workspace in the call, environment, or config. Logical res:// member names are not host paths. See advanced configuration for config files and precedence rules.

4. Make a first call

Ask your client to list tools, then call gdre_version with {}. All six tools should be discoverable. Check the call's success and diagnostics: discovery alone does not establish that GDRE is usable.

Outputs and retained records

Product-producing calls create a unique output beside the admitted input unless you supply output; they do not overwrite originals. Directory inputs get sibling directories, not children. Inputs from different parents require explicit output. The response's paths.effectiveDestination identifies the product. See output rules for names and destination requirements.

Internal logs, records, profiles, and intermediate files default to <system temp>/GodotGdreMcp/.gdre/. They may contain sensitive paths or content. The adapter does not automatically delete them, but OS Temp cleanup may; select a persistent workspace if retention matters. Do not put that workspace inside a source directory you intend to scan recursively. A workspace is not a filesystem sandbox.

Development

After provisioning GDRE, run npm run check to typecheck, test, and verify the generated reference. npm start runs the built stdio server; stdout is reserved for MCP traffic.

See development for individual commands, repository layout, and contributor documentation.

License

This project's code is licensed under the MIT License, the same license used by GDRE's main project.

GDRE is separate and is not bundled here. Its runtime and third-party components retain their own copyrights, licenses, and distribution requirements. The same applies to other dependencies.

Acknowledgments

  • Godot RE Tools (GDRE), its original author bruvzg, and its contributors, for the recovery, export, and patching functionality this adapter exposes.

  • Godot Engine and its contributors, for the engine and resource ecosystem underlying GDRE.

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