Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.
Why this server?
Allows AI assistants to launch the Godot editor, run projects, capture debug output, control project execution, analyze project structure, manage scenes and nodes, work with sprites and textures, export 3D scenes as MeshLibrary resources, and handle UID management for Godot 4.4+.
Why this server?
Enables AI assistants to launch the Godot editor, run projects in debug mode, capture console output and errors, control project execution, manage scenes and nodes, load sprites and textures, export 3D scenes as MeshLibrary resources, and manage UID references in Godot 4.4+ projects.
Why this server?
Provides comprehensive control over Godot Engine projects through 76 tools, enabling creation and manipulation of scenes, nodes, scripts (GDScript), animations, physics, tilemaps, audio, shaders, navigation, particles, UI, lighting, assets, and project settings. Supports project launching, debugging, and export configuration.
Why this server?
Enables control and interaction with the Godot Engine editor, allowing for the programmatic generation of dynamic scenes and automation of editor tasks.
Why this server?
Enables AI-powered image generation for game development via ComfyUI workflows, allowing generation of character portraits, item icons, environment textures, and other game assets dynamically during development or runtime in Godot 3.x and 4.x projects.
Why this server?
Enables AI assistants to launch the Godot editor, run projects in debug mode, capture console output, control project execution, manage scenes and nodes, load sprites and textures, export 3D scenes as MeshLibrary resources, and manage UID references in Godot projects.