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Rizzpect

Godot MCP Server

by Rizzpect

Godot MCP Server

Node.js TypeScript MIT License Godot Last Updated

A comprehensive Model Context Protocol (MCP) server for Godot Engine that enables AI assistants to interact with Godot projects. Provides powerful tools for project management, script execution, scene manipulation, asset management, and more.

Features

  • 🚀 Project Management - Launch editor, run projects, manage multiple projects

  • 📜 Script Management - Create, read, analyze GDScript with templates

  • 🎬 Scene Management - List, inspect, create scenes

  • 🔍 Node Operations - Find nodes, get properties

  • 📊 Project Analysis - Statistics, unused assets detection

  • 🎨 Asset Management - List images, audio, fonts

  • ⚙️ Project Settings - Read project.godot configuration

  • Validation - GDScript validation via LSP

  • 📦 Export - Export to Windows, Linux, macOS, Android, Web

  • 🔧 UID Management - Godot 4.4+ UID support

Related MCP server: Godot MCP Enhanced

Requirements

Quick Start

# Clone and install
git clone https://github.com/godot-mcp/godot-mcp.git
cd godot-mcp
npm install
npm run build

Configuration

Environment Variables

Variable

Description

Default

GODOT_PATH

Path to Godot executable

Auto-detected

GODOT_PROJECT_PATH

Path to Godot project

Current directory

GODOT_LSP_PORT

LSP port

6005

DEBUG

Enable debug logging

false

Claude Desktop

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/path/to/godot-mcp/dist/index.js"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "GODOT_PROJECT_PATH": "/path/to/project"
      }
    }
  }
}

Cline

See configs/cline_mcp_settings.json for full auto-approve list.

Cursor

Create .cursor/mcp.json in your project:

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/path/to/godot-mcp/dist/index.js"]
    }
  }
}

Available Tools (35+)

Project Management

Tool

Description

godot_launch_editor

Launch Godot editor

godot_run_project

Run project (debug/headless)

godot_stop_project

Stop running project

godot_get_project_info

Get project details

godot_get_version

Get Godot version

godot_list_projects

Find projects in directory

godot_quit

Quit Godot

Script Management

Tool

Description

godot_list_scripts

List all .gd files

godot_read_script

Read script content

godot_create_script

Create with template

godot_analyze_script

Analyze for issues

godot_run_script

Execute script file

godot_run_code

Execute inline code

Scene Management

Tool

Description

godot_list_scenes

List all .tscn files

godot_get_scene_tree

Get node hierarchy

godot_create_scene

Create new scene

godot_save_scene

Save current scene

Node Operations

Tool

Description

godot_find_nodes

Find nodes by name/type

godot_get_node_properties

Get node properties

UID Management (Godot 4.4+)

Tool

Description

godot_get_uid

Get UID for a file

godot_update_project_uids

Update UID references

Debug

Tool

Description

godot_get_debug_output

Capture debug output

Project Analysis

Tool

Description

godot_analyze_project

Get project statistics

godot_find_unused_assets

Find unused assets

Asset Management

Tool

Description

godot_list_resources

List .tres files

godot_list_assets

List images, audio, fonts

Project Settings

Tool

Description

godot_get_project_settings

Read project.godot

Validation

Tool

Description

godot_validate_script

Validate via LSP

godot_check_lsp

Check LSP connection

Export

Tool

Description

godot_export_project

Export to platform

godot_get_export_presets

List export presets

Utility

Tool

Description

godot_execute

Arbitrary command

godot_get_config

Get configuration

Script Templates

When creating scripts, use the template parameter:

  • basic - Basic Node script

  • node - Node with @onready

  • character - CharacterBody2D with movement

  • resource - Custom Resource

  • autoload - Autoload singleton

  • state - State pattern

Example Prompts

"Launch the Godot editor for my project"
"Create a Player script with character template"
"Analyze my project and show statistics"
"Find all scenes in my project"
"Export my project for Windows"
"What scripts are in my project?"
"Get the scene tree of Main.tscn"

Development

npm run dev    # Development with hot reload
npm run build  # Build TypeScript
npm start      # Run production

Contributing

Contributions are welcome! Feel free to open issues or submit pull requests to help improve the project.

  1. Fork the repository

  2. Create a feature branch (git checkout -b feature/my-feature)

  3. Commit your changes (git commit -m 'Add my feature')

  4. Push to the branch (git push origin feature/my-feature)

  5. Open a Pull Request

License

MIT - See LICENSE

A
license - permissive license
-
quality - not tested
C
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

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