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Glama
Rizzpect

Godot MCP Server

by Rizzpect

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoEnable debug loggingfalse
GODOT_PATHNoPath to Godot executableAuto-detected
GODOT_LSP_PORTNoLSP port6005
GODOT_PROJECT_PATHNoPath to Godot projectCurrent directory

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot_launch_editorD–
godot_run_projectD–
godot_stop_projectD–
godot_get_project_infoD–
godot_get_versionD–
godot_list_projectsD–
godot_open_fileD–
godot_focus_scriptD–
godot_quick_openD–
godot_list_scriptsD–
godot_read_scriptD–
godot_write_scriptD–
godot_create_scriptD–
godot_analyze_scriptD–
godot_run_scriptD–
godot_run_codeD–
godot_list_scenesD–
godot_get_scene_treeD–
godot_create_sceneD–
godot_create_scene_with_nodesD–
godot_save_scene_variantD–
godot_read_sceneD–
godot_save_sceneD–
godot_find_nodesD–
godot_get_node_propertiesD–
godot_load_spriteD–
godot_export_mesh_libraryD–
godot_get_uidD–
godot_update_project_uidsD–
godot_list_input_mappingsD–
godot_add_input_actionD–
godot_get_debug_outputD–
godot_analyze_projectD–
godot_find_unused_assetsD–
godot_list_resourcesD–
godot_list_assetsD–
godot_create_resourceD–
godot_get_project_settingsD–
godot_update_project_settingD–
godot_validate_scriptD–
godot_check_lspD–
godot_export_projectD–
godot_get_export_presetsD–
godot_executeD–
godot_get_configD–
godot_quitD–

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
godot-configCurrent Godot MCP server configuration

TDQS

D1.6/5.0

Scored across 46 tools

Disambiguation2/5

With 46 tools and no descriptions, many tools overlap in purpose (e.g., read_script vs analyze_script, list_resources vs list_assets, run_script vs run_code). An agent would struggle to select the correct tool confidently. Some tools are clearly distinct, but the overall surface is highly ambiguous.

Naming Consistency5/5

All tools consistently use a `godot_` prefix with lowercase snake_case and a verb_noun structure (launch_editor, list_scenes, create_resource). This creates a predictable pattern despite the high number of tools. No mixed conventions or irregular naming appear.

Tool Count2/5

46 tools is far beyond the 3-15 ideal range and exceeds the 25+ threshold for over-scoping. While Godot is a complex engine, the sheer number of near-synonymous tools suggests poor curation. Many tools could likely be consolidated.

Completeness3/5

The surface covers many domains—scripting, scenes, resources, settings, export—but lacks clear delete/removal operations for scripts, scenes, or resources, leaving lifecycle gaps. Creation and reading exist, but update/delete are inconsistent. Overall broad but not fully complete.

Maintenance

ActivityInactive
ResponsivenessNo issues