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Rizzpect

Godot MCP Server

by Rizzpect

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    TDQS

    D1.6/5.0

    Scored across 46 tools

    Disambiguation2/5

    With 46 tools and no descriptions, many tools overlap in purpose (e.g., read_script vs analyze_script, list_resources vs list_assets, run_script vs run_code). An agent would struggle to select the correct tool confidently. Some tools are clearly distinct, but the overall surface is highly ambiguous.

    Naming Consistency5/5

    All tools consistently use a `godot_` prefix with lowercase snake_case and a verb_noun structure (launch_editor, list_scenes, create_resource). This creates a predictable pattern despite the high number of tools. No mixed conventions or irregular naming appear.

    Tool Count2/5

    46 tools is far beyond the 3-15 ideal range and exceeds the 25+ threshold for over-scoping. While Godot is a complex engine, the sheer number of near-synonymous tools suggests poor curation. Many tools could likely be consolidated.

    Completeness3/5

    The surface covers many domains—scripting, scenes, resources, settings, export—but lacks clear delete/removal operations for scripts, scenes, or resources, leaving lifecycle gaps. Creation and reading exist, but update/delete are inconsistent. Overall broad but not fully complete.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues