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"Using Cursor, Claude, and Windsurf MCP with Godot Engine" matching MCP servers:

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    Connects MCP clients directly to a live Godot editor, enabling AI assistants to build scenes, edit nodes, and control the editor through over 120 operations.
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    1,240
    MIT
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    Godot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3→4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm
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    attendance-engine-mcp is a Model Context Protocol server that gives AI agents deterministic, fixture-backed tools for workforce attendance and wage-and-hour compliance. Built on @attendance-engine/core — a pure-function, zero-deps, 100%-covered TypeScript engine — it lets Claude, Cursor, Windsurf, or any MCP host correctly answer the questions HR/payroll teams actually ask: did this person clock i
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    MIT
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    Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
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    Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
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    Exposes self-owned AI agent plugins as tools to Claude Code via a stdio MCP server, allowing Claude to call system info, calculator, or scribe transcriber directly.
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    MIT
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
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    MIT
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    Godot MCP connects AI assistants directly to the Godot editor, exposing 300+ tools for scene construction, node manipulation, runtime inspection, input recording, physics setup, animation authoring, and more.
    Last updated
    100
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    MIT
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    Provides AI assistants with full control over the Godot game engine through 157 operations including scene manipulation, runtime code execution, input simulation, and project management.
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    Enables AI assistants to control Godot game engine projects through a WebSocket bridge. Supports scene editing, node manipulation, script management, and project introspection via 163 registered tools.
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