Godot MCP Documentation Server
Provides access to the complete official Godot Engine documentation, including class references, tutorials, and development guides, allowing AI models to retrieve accurate information for Godot game development.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Godot MCP Documentation Server explain the properties and methods of CharacterBody2D"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP Documentation Server
中文文档 | English
A Model Context Protocol (MCP) server that provides AI assistants with access to the complete Godot Engine documentation, helping developers with Godot development by serving documentation directly to LLMs.
Purpose
This server bridges the gap between AI assistants and Godot documentation, allowing developers to get instant, accurate answers about Godot classes, tutorials, and features without leaving their AI chat interface.
Related MCP server: godot-mcp-docs
Project Origin
This project is based on godot-mcp-docs by Nihilantropy, modified for local development on Windows without Docker.
Installation
Install uv (if not already installed):
# On Windows with PowerShell: Invoke-WebRequest -Uri https://astral.sh/uv/install.ps1 -UseBasicParsing | Invoke-ExpressionClone the repository:
git clone https://github.com/Nihilantropy/godot-mcp-docs.git cd godot-mcp-docsInstall Python dependencies:
uv syncThis command reads from
pyproject.tomland creates a virtual environment.Note:
uv syncusespyproject.tomlas the source of truth, notrequirements.txt. This is the modern Python packaging standard (PEP 517/518/621). Theuv.lockfile ensures consistent dependency versions across environments.
Setting Up Documentation
After installing dependencies, you need to download and process the Godot documentation:
Generate documentation:
uv run python .\docs_converter\godot_docs_converter.pyMove docs folder to root: After conversion, move the generated
docsfolder to the project root directory.Generate documentation tree:
cd docs tree /f > docs_tree.txt cd ..Note: If you encounter Chinese encoding issues, use:
tree /f | Out-File -Encoding utf8 docs_tree.txt
Running the Server
Start the MCP server locally:
uv run python main.pyConfiguring MCP Client
Claude Desktop Example
Add this to your Claude Desktop configuration file:
{
"mcpServers": {
"godot-mcp-docs": {
"command": "uv",
"args": [
"run",
"python",
"main.py"
]
}
}
}Available Tools
get_documentation_tree()- Get a tree-style overview of the entire documentation structureget_documentation_file(file_path: str)- Retrieve the content of specific documentation files
Sample Usage
Explore documentation structure:
What documentation is available for Godot?Get specific class documentation:
Show me the documentation for CharacterBody2DLearn about tutorials:
What tutorials are available for 2D game development?Get specific tutorial content:
Show me the first 2D game tutorialCompare classes:
What's the difference between Node2D and CharacterBody2D?Debugging
Option 1: FastMCP Dev UI (Recommended)
Start the server in dev mode:
uv run fastmcp dev main.pyThen open your browser to http://127.0.0.1:8000 to see all tools and test them interactively.
Option 2: MCP Inspector (Official Debugger)
Use Anthropic's official MCP Inspector:
npx @modelcontextprotocol/inspector uv run python main.pyThis opens http://localhost:5173 in your browser, showing all tools, request/response logs, and allowing manual tool testing. No need to run uv run python main.py separately.
Option 3: HTTP API Debugging
Send JSON-RPC requests to the server:
Invoke-WebRequest -Uri http://localhost:8000/message `
-Method POST `
-ContentType "application/json" `
-Body '{
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"name": "get_documentation_file",
"arguments": {
"file_path": "classes/class_characterbody2d.md"
}
},
"id": 1
}'Or using curl:
curl -X POST http://localhost:8000/message `
-H "Content-Type: application/json" `
-d '{
"jsonrpc": "2.0",
"method": "tools/call",
"params": { "name": "search_godot_docs", "arguments": { "query": "DisplayServer" } },
"id": 1
}'Understanding Path Resolution
The DOCS_DIR = Path("docs").resolve() in the code is relative to the current working directory (CWD) when you run Python, not the script location.
Example
Assume your directory structure:
D:\Codes\16_MCP\ <-- 根目录
├── main.py <-- 启动脚本
├── docs\ <-- 文档目录
└── srcs\
└── util\
└── docs_utils.py <-- 工具代码 (里面写了 Path("docs"))Case A: Running from root directory
cd D:\Codes\16_MCP
python main.pyCurrent Working Directory:
D:\Codes\16_MCPPath("docs")resolves to:D:\Codes\16_MCP\docs(Success)
Case B: Running from subdirectory (common error)
cd D:\Codes\16_MCP\srcs
python ../main.pyCurrent Working Directory:
D:\Codes\16_MCP\srcsPath("docs")resolves to:D:\Codes\16_MCP\srcs\docs(Fails - no docs folder)
Best Practice
To ensure paths work regardless of where you run from, use __file__-based absolute positioning:
from pathlib import Path
# Get current script directory
CURRENT_SCRIPT_DIR = Path(__file__).resolve().parent
# Navigate to project root
PROJECT_ROOT = CURRENT_SCRIPT_DIR.parent.parent
# Locate docs directory
DOCS_DIR = (PROJECT_ROOT / "docs").resolve()PowerShell Output Redirection Tips
Save output to file:
Overwrite (clears existing content):
ls > list.txtAppend (preserves existing content):
ls >> list.txtWith UTF8 encoding (recommended for Chinese):
ls | Out-File -FilePath output.txt -Encoding utf8See on screen and save:
ls | Tee-Object -FilePath log.txt
Documentation Structure
The server provides access to the complete official Godot documentation with this structure:
docs/
├── _styleguides
├── _tools
│ └── redirects
├── about
├── classes
├── community
│ └── asset_library
├── contributing
│ ├── development
│ │ ├── compiling
│ │ ├── configuring_an_ide
│ │ ├── core_and_modules
│ │ ├── debugging
│ │ │ └── vulkan
│ │ ├── editor
│ │ └── file_formats
│ ├── documentation
│ └── workflow
├── getting_started
│ ├── first_2d_game
│ ├── first_3d_game
│ ├── introduction
│ └── step_by_step
├── img
└── tutorials
├── 2d
├── 3d
│ ├── global_illumination
│ ├── particles
│ └── procedural_geometry
├── animation
├── assets_pipeline
│ ├── escn_exporter
│ └── importing_3d_scenes
├── audio
├── best_practices
├── editor
├── export
├── i18n
├── inputs
├── io
├── math
├── migrating
├── navigation
├── networking
├── performance
│ └── vertex_animation
├── physics
│ └── interpolation
├── platform
│ ├── android
│ ├── ios
│ └── web
├── plugins
│ └── editor
├── rendering
├── scripting
│ ├── c_sharp
│ │ └── diagnostics
│ ├── cpp
│ ├── debug
│ ├── gdextension
│ └── gdscript
├── shaders
│ ├── shader_reference
│ └── your_first_shader
├── ui
└── xrRecommended System Prompt
For optimal results when working with Godot, use this system prompt:
"When working with Godot game development questions, always search for the latest available documentation using the godot-mcp-docs tools. Start with
get_documentation_tree()to understand the documentation structure, then useget_documentation_file()to retrieve specific information about classes, tutorials, or features. Prioritize official Godot documentation over general knowledge when providing Godot-related assistance."
Updating Documentation
To update to a newer version of Godot documentation:
uv run python .\docs_converter\godot_docs_converter.py
cd docs
tree /f > docs_tree.txtLicense
This project is licensed under the MIT License - see the LICENSE file for details.
The Godot documentation content follows the original Godot documentation licensing:
Documentation content (excluding
classes/folder): CC BY 3.0Class reference files (
classes/folder): MIT LicenseAttribution: "Juan Linietsky, Ariel Manzur and the Godot community"
Available Tools
2 toolsget_documentation_fileA
Get the content of a specific documentation file.
Args: file_path: Path to the documentation file relative to the docs directory (e.g., "classes/class_camera2d.md").
Returns: The content of the requested documentation file, or an error message if not found.
Usage Example: - get_documentation_file("classes/class_camera2d.md") -> Content of class_camera2d.md
Inputs: file_path (required). Returns: result
get_documentation_treeA
Get a tree-style overview of the documentation folder.
Returns: String containing a directory tree representation of the documentation.
Usage Examples: - get_documentation_overview() -> Full docs tree from root
Note: Files are exposed via get_documentation_resource(file_path: str) resource.
Inputs: no named parameters. Returns: result
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 2 tools
The two tools have clearly distinct purposes: get_documentation_file retrieves specific file content, while get_documentation_tree provides a structural overview. There is no overlap in functionality, making it impossible for an agent to confuse them.
Both tools follow a consistent verb_noun pattern with 'get_' prefix and snake_case naming. The naming is perfectly predictable across the tool set, with no deviations in style or convention.
With only 2 tools, the server feels thin for a documentation server that might benefit from additional operations like search, navigation, or metadata retrieval. While the tools cover basic reading and browsing, the count is borderline minimal for the apparent scope.
The server provides core read operations (get file, get tree) but lacks obvious enhancements like search functionality, content filtering, or version-specific documentation access. The surface is functional but incomplete for comprehensive documentation interaction, leaving notable gaps in typical documentation workflows.
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