godot-mcp-docs
Provides access to the complete Godot Engine documentation, enabling AI assistants to retrieve documentation trees and files for Godot classes, tutorials, and features.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@godot-mcp-docsShow me the documentation for CharacterBody2D"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP Documentation Server
A Model Context Protocol (MCP) server that provides AI assistants with access to the complete Godot Engine documentation, helping developers with Godot development by serving documentation directly to LLMs.
Purpose
This server bridges the gap between AI assistants and Godot documentation, allowing developers to get instant, accurate answers about Godot classes, tutorials, and features without leaving their AI chat interface.
Deployment
Clone the repository:
git clone https://github.com/Nihilantropy/godot-mcp-docs.git cd godot-mcp-docsBuild the Docker image:
docker build -f deploy/Dockerfile -t godot-mcp-docs:local .Configure your MCP client (Claude Desktop example):
{ "mcpServers": { "godot-mcp-docs": { "command": "docker", "args": [ "run", "--rm", "-i", "godot-mcp-docs:local" ] } } }
Documentation Structure
The server provides access to the complete official Godot documentation with this structure:
docs/
├── _styleguides
├── _tools
│ └── redirects
├── about
├── classes
├── community
│ └── asset_library
├── contributing
│ ├── development
│ │ ├── compiling
│ │ ├── configuring_an_ide
│ │ ├── core_and_modules
│ │ ├── debugging
│ │ │ └── vulkan
│ │ ├── editor
│ │ └── file_formats
│ ├── documentation
│ └── workflow
├── getting_started
│ ├── first_2d_game
│ ├── first_3d_game
│ ├── introduction
│ └── step_by_step
├── img
└── tutorials
├── 2d
├── 3d
│ ├── global_illumination
│ ├── particles
│ └── procedural_geometry
├── animation
├── assets_pipeline
│ ├── escn_exporter
│ └── importing_3d_scenes
├── audio
├── best_practices
├── editor
├── export
├── i18n
├── inputs
├── io
├── math
├── migrating
├── navigation
├── networking
├── performance
│ └── vertex_animation
├── physics
│ └── interpolation
├── platform
│ ├── android
│ ├── ios
│ └── web
├── plugins
│ └── editor
├── rendering
├── scripting
│ ├── c_sharp
│ │ └── diagnostics
│ ├── cpp
│ ├── debug
│ ├── gdextension
│ └── gdscript
├── shaders
│ ├── shader_reference
│ └── your_first_shader
├── ui
└── xrAvailable Tools
get_documentation_tree()- Get a tree-style overview of the entire documentation structureget_documentation_file(file_path: str)- Retrieve the content of specific documentation files
Sample Usage
Explore documentation structure:
What documentation is available for Godot?Get specific class documentation:
Show me the documentation for CharacterBody2DLearn about tutorials:
What tutorials are available for 2D game development?Get specific tutorial content:
Show me the first 2D game tutorialCompare classes:
What's the difference between Node2D and CharacterBody2D?Recommended System Prompt
For optimal results when working with Godot, use this system prompt:
"When working with Godot game development questions, always search for the latest available documentation using the godot-mcp-docs tools. Start with
get_documentation_tree()to understand the documentation structure, then useget_documentation_file()to retrieve specific information about classes, tutorials, or features. Prioritize official Godot documentation over general knowledge when providing Godot-related assistance."
Screenshots
MCP Integration in Claude Desktop

Documentation Access Example

Updating Documentation
To update to a newer version of Godot documentation:
Option 1: Rebuild the image
docker build -f deploy/Dockerfile -t godot-mcp-docs:local . --no-cacheOption 2: Update manually inside container
docker run -it --entrypoint /bin/bash godot-mcp-docs:local
# Inside container:
python docs_converter/godot_docs_converter.py
tree docs/. > docs/docs_tree.txtLicense
This project is licensed under the MIT License - see the LICENSE file for details.
The Godot documentation content follows the original Godot documentation licensing:
Documentation content (excluding
classes/folder): CC BY 3.0Class reference files (
classes/folder): MIT LicenseAttribution: "Juan Linietsky, Ariel Manzur and the Godot community"
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