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godot-docs-mcp

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An MCP server that serves the Godot Engine documentation to AI coding agents.

Godot is under-represented in LLM training data relative to Unity and Unreal, so agents routinely hallucinate GDScript APIs, invent node names, and apply Godot 3.x idioms to 4.x projects. This server grounds them in the real docs: full-text search over the manual and tutorials, plus a structured class reference built from the engine's own API metadata.

Built on MCP specification revision 2026-07-28 via the official mcp Python SDK v2, which also serves every earlier protocol revision from the same server.

Status: in development. The server, its tools and resources, the command line, and the weekly workflow that publishes the index all work, and a prebuilt index for Godot 4.7 is published, so sync installs one without a build. Not on PyPI yet — install from git, as below. Packaging as a Claude Code plugin, with skills, is a later phase.

How it works

The documentation is indexed offline into a single SQLite database, so lookups are fast and work without a network connection.

Content

Source

Why

Manual, tutorials, getting started

godotengine/godot-docs .rst

The authored prose

Class reference

godotengine/godot doc/classes/*.xml

Structured and typed — the .rst class pages are generated from these, so the XML gives exact signatures rather than prose

docs.godotengine.org sits behind a Cloudflare challenge that rejects non-browser clients, so the rendered site is not used as a source. Everything comes from GitHub.

Related MCP server: Godot MCP Documentation Server

Getting started

Install the prebuilt index. It is one download of about 8 MB, and it only has to happen once per Godot version.

uvx --from git+https://github.com/mcintalmo/godot-docs-mcp godot-docs-mcp sync
uvx --from git+https://github.com/mcintalmo/godot-docs-mcp godot-docs-mcp status

Then point a client at it. For Claude Code:

claude mcp add godot-docs -- \
  uvx --from git+https://github.com/mcintalmo/godot-docs-mcp godot-docs-mcp

No index published for the version you want, or working on the parsers? Build one from source instead. That needs git and takes about a minute:

uvx --from git+https://github.com/mcintalmo/godot-docs-mcp godot-docs-mcp sync --rebuild

Ask something a model reliably gets wrong — "what's the correct 4.x signature for move_and_slide?" — and the answer should come back from get_godot_class_member as bool move_and_slide(), with no arguments. It took several in Godot 3.x, which is what most training data remembers.

Commands

Command

Purpose

godot-docs-mcp

Serve over stdio. This is what a client launches; serve is the default

godot-docs-mcp sync

Download a prebuilt index. --rebuild builds one from source instead

godot-docs-mcp status

What is indexed, what it was built from, and whether it has fallen behind. --json for a script

godot-docs-mcp search "how do I make a character jump"

Run a query through the same code the tools use, and print the ranking

godot-docs-mcp package

Write the release assets for the installed index. For the build workflow

Every setting is also an environment variable, prefixed GODOT_DOCS_MCP_ — see config.py for the full table.

Staying current

The documentation moves without warning, so two things track it independently.

A weekly workflow checks whether the upstream commits have moved, and if they have, rebuilds the index, queries the whole corpus to confirm it answers, and publishes it as a release asset. godot-docs-mcp sync is how that reaches you.

A running server checks once a day, in the background, whether a newer index has been published. It never downloads one — an index that lags still answers correctly for the version it was built from, and replacing it is your call. What it does instead is say so: in godot://status, and as a one-line notice on search results. If the check cannot run, the answer is "could not check", never "up to date".

Tools

Every tool is read-only, and every response is capped so that one call cannot crowd out the conversation it was meant to inform. A response that was cut says so, and names the call that returns the rest.

Tool

Purpose

search_godot_docs

Ranked search across the manual, tutorials, and class reference. Questions in plain words work

fetch_godot_doc

A page, or a single section of one

get_godot_class

Inheritance chain plus a signature map for a class — no prose, so a 300 KB class entry stays answerable

get_godot_class_member

Exact signature and full description for one member

search_godot_code_examples

GDScript and C# snippets, with the page and heading they came from

Resources

URI

Content

godot://status

Indexed version, counts, and the upstream commits it was built from

godot://index

A map of the corpus: what it holds, how it is addressed, which tool to call

godot://doc/{path}, godot://doc/{path}#{anchor}

A page, or one section of it

godot://class/{name}, godot://class/{name}#{member}

A class, or one member of it

The 515 pages and 1,078 classes are deliberately not enumerated in resources/list. The templates are the URIs every tool already returns, so a search hit can be followed by the host without a further tool call.

Development

Requires uv.

uv sync --dev
uv run pre-commit install

Command

Purpose

uv run pytest

Unit suite (hermetic — no network)

uv run pytest -m slow

Integration tests against a real index

uv run ruff check --fix && uv run ruff format

Lint and format

uv run ty check

Type check

uv run pre-commit run --all-files

Everything the CI lint job runs

See CLAUDE.md for the architecture and contribution conventions.

License

MIT. The Godot documentation itself is licensed CC BY 4.0 by Juan Linietsky, Ariel Manzur and the Godot community; this project redistributes an indexed form of it and does not alter that license.

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maintenance

Maintenance

Maintainers
Response time
Release cycle
1Releases (12mo)
Commit activity

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