scene-save
Save changes to a Godot scene file or create a variant at a new path. Use for explicit saves or creating scene variants.
Instructions
[compact alias of save_scene] Saves changes to a scene file or creates a variant at a new path. Most scene modification tools save automatically, but use this for explicit saves or creating variants.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>"
},
"name": "scene-save"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow. | |
| scenePath | Yes | Path to .tscn file relative to project (e.g., "scenes/Player.tscn") | |
| newPath | No | Optional: New path to save as variant (e.g., "scenes/PlayerBlue.tscn") |