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    Related Servers

    • A
      license
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      quality
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      A comprehensive MCP server that gives AI assistants full control over the Godot game engine, providing 149 tools for runtime code execution, scene manipulation, physics, audio, animation, networking, and more.
      154
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    • A
      license
      Not graded
      quality
      A
      maintenance
      The most advanced MCP server for Godot Editor that lets AI assistants operate directly inside your running Godot project for scene creation, script generation, UI authoring, and more.
      37
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    • A
      license
      A
      quality
      D
      maintenance
      An MCP server that gives AI assistants direct control over Godot 4 game development projects. It enables launching the editor, running projects, creating and editing scenes, writing GDScript, and inspecting assets through natural language commands.
      44
      10
      4
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    • A
      license
      B
      quality
      D
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      An enhanced MCP server for interacting with the Godot game engine, enabling AI assistants to launch the editor, run projects, manage scenes and nodes, and handle scripts.
      16
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      This MCP server allows AI assistants to control the Godot editor and running games, enabling scene creation, script editing, input simulation, and gameplay testing through 174 tools.
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    TDQS

    A3.6/5.0

    Scored across 33 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, especially with descriptive aliases. However, the large number of tools (33) and some overlap between output-related tools (dap-output, editor-debug-output, lsp-diagnostics) could cause minor confusion, though descriptions clarify the sources.

    Naming Consistency5/5

    All tool names follow a consistent lowercase-with-hyphens pattern (e.g., class-info, editor-run). No mixed conventions or irregular formats, making it predictable for an agent.

    Tool Count3/5

    33 tools is above the typical well-scoped range (3-15). While the breadth of Godot development justifies many tools, the count is borderline high and may overwhelm agents, despite the management tools (tool-catalog, tool-groups).

    Completeness4/5

    The toolset covers core Godot workflows: project, scene, script, class, export, runtime, debugging, and diagnostics. Minor gaps exist (e.g., no explicit file delete or node rename), but essential CRUD and lifecycle operations are present.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues