scene-node-properties
Retrieve all properties of a node in a Godot scene to inspect current values before modification, with names, types, and default state.
Instructions
[compact alias of get_node_properties] Returns all properties of a specific node in a scene. Use to inspect current values before modifying. Returns property names, values, and types.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>",
"nodePath": "<nodePath>"
},
"name": "scene-node-properties"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow. | |
| scenePath | Yes | Path to .tscn file relative to project (e.g., "scenes/Player.tscn") | |
| nodePath | Yes | Path to node within scene (e.g., ".", "Player", "Player/Sprite2D") | |
| includeDefaults | No | If true, includes properties with default values. If false (default), only modified properties. |