project-setting-get
Read a specific setting from a Godot project's project.godot file, such as game name, window size, or physics parameters.
Instructions
[compact alias of get_project_setting] Reads a value from project.godot settings. Use to check game name, window size, physics settings, etc.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"setting": "<setting>"
},
"name": "project-setting-get"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow. | |
| setting | Yes | Setting path (e.g., "application/config/name", "display/window/size/width", "physics/2d/default_gravity") |