project-setting-set
Writes a value to a Godot project setting (project.godot), enabling configuration of game name, window size, physics, etc.
Instructions
[compact alias of set_project_setting] Writes a value to project.godot settings. Use to configure game name, window size, physics, etc.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"setting": "<setting>",
"value": "<value>"
},
"name": "project-setting-set"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow. | |
| setting | Yes | Setting path (e.g., "application/config/name", "display/window/size/width") | |
| value | Yes | Value to set (Godot auto-converts types) |