set_tile_cell
Set a tile cell in a Godot TileMap or TileMapLayer within a specified scene, providing coordinates, source ID, and atlas details.
Instructions
Set a TileMap or TileMapLayer cell using Godot's native API.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | ||
| y | Yes | ||
| layer | No | ||
| atlasX | No | ||
| atlasY | No | ||
| nodePath | Yes | ||
| sourceId | Yes | ||
| scenePath | Yes | ||
| projectPath | No | Optional absolute Godot project path. Defaults to the project selected in Godot MCP Toolkit. | |
| alternativeTile | No |