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create_ui_node

Adds a Control-derived UI node to a Godot scene with optional layout properties, enabling automated UI construction.

Instructions

Add a Control-derived UI node to a scene with optional layout properties.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodeNameYes
nodeTypeNoControl
scenePathYes
parentPathNo.
propertiesNo
projectPathNoOptional absolute Godot project path. Defaults to the project selected in Godot MCP Toolkit.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of disclosing behavioral traits. It does not mention that the tool modifies a scene file, how the node is inserted relative to parentPath, or any side effects or error conditions. The one-sentence description leaves the tool's behavior opaque.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, direct sentence with no padding. It front-loads the core purpose without wasting words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has six parameters and no output schema, the description is far from complete. It lacks any information about return values, workflow context, how properties should be structured, or what happens after the node is added. The description is insufficient for an agent to confidently invoke this tool in complex scenarios.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is very low (17%), so the description must compensate. It hints at 'optional layout properties' possibly referring to the 'properties' parameter but does not explain the meaning of nodeName, nodeType, parentPath, or scenePath. The tool description adds almost no parameter-level meaning beyond what the schema shows.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Add'), the resource type ('Control-derived UI node'), and the target ('to a scene'). It differentiates from sibling tools like add_node by specifying the UI-specific node type and optional layout properties.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool compared to alternatives like add_node. The description only states what the tool does without any usage context, exclusions, or alternative recommendations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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