add_node
Add a node to a Godot scene and save it. Specify node type, name, parent, and optional properties to extend scenes programmatically.
Instructions
Add a node to a scene and save it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodeName | Yes | ||
| nodeType | Yes | ||
| scenePath | Yes | ||
| parentPath | No | . | |
| properties | No | ||
| projectPath | No | Optional absolute Godot project path. Defaults to the project selected in Godot MCP Toolkit. |