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launch_editor

Starts the Godot editor for a specified project and returns the running process ID for external control.

Instructions

Launch the Godot editor for a project and return its process id.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
godotBinaryNo
projectPathNoOptional absolute Godot project path. Defaults to the project selected in Godot MCP Toolkit.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden for behavioral disclosure. It only mentions launching and returning a process id, but does not disclose whether the process runs in the background, whether it blocks, what happens if the editor is already running, or what failure modes exist.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no redundant content. It is front-loaded with the action and resource, making it easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has no output schema and no annotations, and the description omits critical operational details like whether the call is synchronous, whether a display/GUI is required, and error behavior. This is insufficient for reliable use in an agent context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 50% (projectPath is documented, godotBinary is not). The tool description does not explain either parameter or compensate for the undocumented godotBinary parameter, so the semantic gap remains.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'Launch' with the resource 'Godot editor' and states it returns a process id, making the primary purpose clear. However, it does not explicitly distinguish this tool from sibling tools like run_project, which could also be considered for launching a project.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as run_project or create_project. The only contextual hint is the projectPath default, but no prerequisites, exclusions, or conditions are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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