launch_editor
Starts the Godot editor for a specified project and returns the running process ID for external control.
Instructions
Launch the Godot editor for a project and return its process id.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| godotBinary | No | ||
| projectPath | No | Optional absolute Godot project path. Defaults to the project selected in Godot MCP Toolkit. |