Godot MCP Toolkit
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| GODOT_BIN | No | Path to the Godot 4 executable. Alternative to GODOT_PATH. | |
| GODOT_PATH | No | Path to the Godot 4 executable. Alternative to GODOT_BIN. | |
| GODOT_MCP_PROJECT | No | Default Godot project path used when a tool call does not provide one. | |
| GODOT_MCP_TOOL_GROUPS | No | Comma-separated list of tool groups to enable. Use 'all' to enable all groups. | |
| GODOT_MCP_ENABLE_EDITOR_BRIDGE | No | Set to '1' to enable the live editor bridge. |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_server_infoB | Return server capabilities and runtime information. |
| get_capabilitiesA | Return versioned feature groups and compatibility information. |
| get_godot_versionA | Read the installed Godot version. |
| list_projectsC | Find Godot projects below a directory. |
| get_project_infoC | Read project.godot metadata and selected settings. |
| create_projectC | Create a minimal Godot 4 project with a project.godot file. |
| set_project_settingA | Set a project.godot setting using section/key notation. |
| list_filesB | List project files with safe, project-relative paths. |
| read_fileB | Read a UTF-8 text file inside a Godot project. |
| write_fileC | Write a UTF-8 text file inside a Godot project. |
| list_scenesB | List all .tscn scenes in a project. |
| duplicate_sceneB | Copy a scene to another project-relative .tscn path. |
| search_projectB | Search UTF-8 project files for a literal or regular expression pattern. |
| check_projectA | Run Godot in headless editor mode and return parser/runtime diagnostics. |
| launch_editorC | Launch the Godot editor for a project and return its process id. |
| run_projectA | Run a Godot project in the background and capture stdout/stderr. |
| get_debug_outputC | Read captured output from a background Godot run. |
| stop_projectC | Stop a background Godot run. |
| create_sceneC | Create and save a minimal Godot scene. |
| inspect_scene_treeA | Inspect a scene tree recursively without modifying the scene. |
| inspect_nodeB | Read a node's serializable Inspector properties. |
| add_nodeB | Add a node to a scene and save it. |
| remove_nodeC | Remove a node from a scene and save it. |
| set_node_propertyB | Set a serializable node property and save the scene. |
| save_sceneA | Load and re-save a scene to validate its serialization. |
| load_spriteC | Add a Sprite2D using a project-relative texture path. |
| create_ui_nodeB | Add a Control-derived UI node to a scene with optional layout properties. |
| create_scriptC | Create a GDScript file with a safe starter template. |
| attach_scriptA | Attach a project-relative GDScript to a scene node. |
| analyze_scriptB | Run Godot's script checker and return diagnostics. |
| capture_screenshotC | Render a scene in a controlled viewport and save a PNG inside the project. |
| create_animationC | Create an empty AnimationPlayer animation resource in a scene. |
| inspect_animation_playersB | Inspect AnimationPlayer nodes and animation names. |
| inspect_tilemapsC | Inspect TileMap and TileMapLayer nodes in a scene. |
| set_tile_cellC | Set a TileMap or TileMapLayer cell using Godot's native API. |
| simulate_inputB | Inject a keyboard or mouse input event while a scene runs headlessly. |
| run_automation_testA | Run a project-relative GDScript test in headless mode. |
| list_resourcesC | List project resources filtered by extension. |
| find_resource_referencesC | Find text references to a project-relative resource path. |
| profile_sceneC | Collect lightweight frame and memory counters for a scene. |
| get_game_contextB | Build a compact project graph for AI-assisted game understanding. |
| get_uidC | Read a resource UID using Godot's resource database. |
| update_project_uidsB | Ask Godot to refresh resource UIDs for a project. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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