spawn_skills
List and filter available Spawn skill IDs with descriptions to plan which skills to apply to a project. Reads a local index for offline access or falls back to the API.
Instructions
The menu of skill ids to pass to spawn_skill, each with what it covers. Browse it when planning a build so the spawn_skill call can carry every domain the work touches — mechanic and look together. Reads .spawn/skills.json when present (no network, no credentials) and falls back to the API. If you already know roughly what you need, skip this and pass ids straight to spawn_skill; a wrong id answers with this list anyway.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| detail | No | 'full' includes each skill's description (the whole index is ~9k tokens); 'brief' is id + name only | full |
| search | No | Case-insensitive filter over id, name, and description (e.g. "ui", "camera", "terrain") | |
| refresh | No | Re-fetch the index from the API and rewrite .spawn/skills.json (needs credentials) | |
| projectDir | No | Absolute path to the Spawn game project (game.json / .env). Defaults to SPAWN_PROJECT_DIR or the MCP process cwd. |