spawn_asset_note
Name, categorize, describe, or judge an asset in the bank with a short handle that replaces the path everywhere. Record corrections for wrong names to ensure future use points to the intended asset.
Instructions
Name, categorize, describe or judge an asset in the bank — including a path that has not been scanned or even used yet. A name is a short handle you can use in place of the path in every other asset tool. This is the memory the platform does not keep: a Spawn asset is generated once from its path and cached there forever, so you cannot re-roll a name, and 'this name produced the wrong thing, use that one instead' is information nothing else records. Write the description while you can still see the asset.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Short unique handle, e.g. "knight" — usable instead of the path everywhere. Must be unique in the bank. | |
| path | Yes | The asset: either its bank name ("knight") or its path ("cdn/moodboard-lowpoly-cozy/model-humanoid-knight.glb"). A leading slash and a ?animations= query are normalized away. | |
| tags | No | Replaces the existing tags. | |
| verdict | No | "good" ranks it higher in search; "bad" ranks it below everything and warns on retrieval. | |
| category | No | Your own grouping, e.g. "enemies", "ui-icons", "ambient-music". Free-form; searchable and listable. | |
| replacedBy | No | For a bad name: the name or path to use instead. This is the whole point of recording a bad one. | |
| description | No | What the asset actually looks or sounds like. Write it as if for someone who cannot see it. |