spawn_client_status
Check if a game body is standing and its remaining TTL. Run before spawn_exec/spawn_logs when they return no_live_room; an expired session needs rejoining, not endpoint debugging.
Instructions
Is a body standing, and for how much longer? Reports each session's pid, world, connection phase, entity id and REMAINING TTL. Check it before spawn_exec / spawn_logs when they answer no_live_room: an expired session is the usual reason, and the fix is to join again rather than to debug the endpoint.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session | No | Session name, so one machine can stand more than one body (default 'default'). Every verb takes it; a session self-expires at its ttl. | |
| projectDir | No | Absolute path to the Spawn game project (.env). Defaults to SPAWN_PROJECT_DIR or the MCP process cwd. |