spawn_asset_search
Search the local asset bank to reuse proven assets, avoid bad paths, and filter by category, kind, style, or reuse count across games.
Instructions
Search the local asset bank for assets you (or your other projects) have already used. Call this BEFORE inventing a new cdn/ asset name: a path that already produced good art is reusable across games verbatim, and a path marked bad tells you what not to spell. Every result reports how many distinct GAMES use it — the strongest signal that an asset actually worked. Pass facets:true with no query to see what categories, kinds and style families the bank holds.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | No | ||
| name | No | Exact bank name you assigned with spawn_asset_note. | |
| slug | No | Moodboard style family without the prefix, e.g. "gothic-horror". | |
| limit | No | ||
| query | No | Free text over name, path, category, tags and description, e.g. "knight" or "mud texture". | |
| facets | No | Include counts by category, kind, style family and namespace over the whole match set. | |
| prefix | No | First token of the FILENAME, e.g. "model", "texture", "sfx". Derived from the path, not assigned by you. | |
| project | No | Only assets used in this project directory. | |
| verdict | No | "good" for names known to have worked, "bad" for names to avoid. | |
| category | No | Exact category you assigned, e.g. "enemies". Use facets:true to list what exists. | |
| minGames | No | Only assets reused in at least this many distinct games — proven-good filter. | |
| namespace | No | moodboard = the documented namespaced form; root = bare global names; ingested = opaque uploads. | |
| variantId | No | Only assets used by this game. |