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Glama

Related Servers

Alternatives to spawn-mcp

No user-submitted related servers found.

    Related Servers

    TDQS

    A3.7/5.0

    Scored across 40 tools

    Disambiguation4/5

    The 40 tools are mostly distinguishable by domain prefix and explicit descriptions, but several clusters can be confused: spawn_exec vs spawn_play_eval vs spawn_client (read-only JS vs browser JS vs client verbs), and spawn_logs vs spawn_play_console (room script logs vs browser console). Status tools also overlap across domains (spawn_status, spawn_play_status, spawn_client_status, spawn_savi_status). Descriptions mitigate but do not fully remove ambiguity.

    Naming Consistency4/5

    All names use a consistent spawn_ prefix and snake_case, making grouping predictable. However, the token pattern is not uniformly verb_noun: some are domain_action (spawn_play_open, spawn_asset_sync), others are verb_noun (spawn_create_game, spawn_list_games), and a few are bare nouns or phrases (spawn_me, spawn_getting_started). This is mostly consistent with minor deviations.

    Tool Count2/5

    40 tools is well above the 3–15 sweet spot and exceeds the 25-tool threshold for 'too many', even for a complex development platform. The surface covers many sub-domains (auth, project, play, client, audit, asset, Savi), each adding tools that could have been consolidated under fewer multiplexed commands. The count feels heavy and increases selection cost.

    Completeness4/5

    The surface covers the major lifecycle stages: auth, game creation/selection, project provisioning, push/pull/validate, live-room interaction, play-browser control, skills, audits, asset bank, and Savi delegation. However, a referenced tool (spawn_team_status) is absent, and there is no explicit game/variant deletion or team-management surface, leaving minor dead ends. Otherwise coverage is strong.

    Maintenance

    ActivityMaintained
    ResponsivenessWithin a week