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Onyx Engine: the AI game engine

Build real 2D and 3D games through conversation. No coding required. Export to Steam, desktop, mobile, and web. Built on the Godot team's work, customized and honed so AI agents and humans can collaborate on great games.

onyx is the MIT open-source agent layer that connects your AI coding agent to Onyx Engine. It is the onyx CLI, the onyx MCP server, and the onyx agent skills, hooks, and plugin manifests, all in one package. First-class setup works in Claude Code, Cursor, Codex, Devin Desktop (formerly Windsurf), Cline, Roo Code, Gemini CLI, GitHub Copilot CLI, GitHub Copilot in VS Code, and OpenCode. Factory Droid uses the plugin marketplace path.

It just works. Open your agent, say "let's make an FPS in Onyx Engine," and it does.


onyx CLI, onyx MCP, and the onyx agent

Three names, one npm package (onyx-engine):

  • onyx CLI (npx -y onyx-engine@latest): installs the engine, signs you in, scaffolds and runs projects, and writes your agent's config. See www.OnyxEngine.com/cli.

  • onyx MCP: the local MCP server that gives your agent 44 engine tools to build, run, and debug a real game. See www.OnyxEngine.com/mcp.

  • onyx agent layer: the game-dev skills, hooks, and plugin manifests that give your AI agent judgment, not just a chat box.

All MIT, all free to use. One paste sets up all three.

Related MCP server: Gear

onyx Cloud (new in 2.6.0)

onyx cloud syncs your whole game project across machines: scenes, scripts, settings, and the big binary assets that never fit in git. Files are stored by content hash, every push becomes a restorable version, and local checkpoints are taken before anything destructive touches your disk.

onyx cloud init      # bind this project to your account
onyx cloud push      # upload what changed (only missing bytes travel)
onyx cloud pull      # make this machine match the cloud, verified by hash
onyx cloud status    # what differs between here and the cloud
onyx cloud restore   # roll the project back to any version

The same operations are available to agents as MCP tools (onyx_cloud_push, onyx_cloud_pull, and friends). See www.OnyxEngine.com/cloud.


Get started: one prompt

Open your AI agent (Claude Code, Cursor, Codex, Copilot, Devin Desktop, etc.) and paste:

Install Onyx Engine and let's make a game. Read github.com/OnyxEngine/onyx-engine-agent, check what I already have installed, install whatever is missing, log me in, and scaffold a starter project so we can start building.

That's it. The agent reads this README, detects what's already on your machine, and runs only what's missing via Bash. No /plugin slash commands. No manual installs. One paste.

The first run will:

  1. Install the onyx-engine npm package (~3 MB) if it's not on PATH.

  2. Install onyx's game-dev skills into ~/.claude/skills/ (or your agent's user-skill directory) so the agent loads them next session.

  3. Download the Onyx Engine app (~1 GB, including the engine binary, Git, and other runtime tools so users without them aren't blocked) if it's not installed.

  4. Open your browser for one-click sign-in.

  5. Scaffold a starter project and open the engine.

At that point the agent has the skills, the MCP server, and your engine running. Ask it to build something.


AGENTS READING THIS: install playbook

You are an AI coding agent. The user told you to install Onyx Engine. Run this playbook via your shell: Bash on macOS/Linux or PowerShell on Windows. npx -y is shell-agnostic and works identically in both. Detection first, then only install what's missing.

Step -1: Verify Node.js is on PATH

node --version

If this command does not print Node.js 18 or newer, stop. Tell the user: "onyx needs Node.js 18+. Install from https://nodejs.org and re-run the prompt." Do NOT try to install Node yourself.

Step 0: Pre-detection (no commits to disk, just check state)

npx -y onyx-engine@latest doctor --json

The first invocation downloads the npm package transparently to npx's cache (~3 MB, ~5 sec). Subsequent calls are fast. The -y flag auto-confirms npx's "ok to install onyx-engine?" prompt so the call doesn't hang in a non-interactive shell.

Read the JSON output. If top-level ok is true, everything is installed and you can skip straight to Step 5. Otherwise use the checks array to run only the remediation steps that need attention.

The relevant check ids are node-version, cli-version, cli-version-current, skills-version-stale, login, engine-install, local-api, project-memory, and mcp-server. For any check that is not ok, run the action in the table below, then re-run doctor.

Check id

If ok

Action when attention is needed

node-version

continue

Step -1 already covered this

cli-version

always ok via npx

no action

cli-version-current

continue

run npx clear-npx-cache && npx -y onyx-engine@latest doctor --json (forces a fresh resolve)

skills-version-stale

skip Step 1

run Step 1 with --force

engine-install

skip Step 2

run Step 2

login

skip Step 3

run Step 3

local-api

skip Step 5b wait-loop

run wait-loop after onyx run

project-memory

continue

if a project is open, run onyx:brainstorm-game before building

mcp-server

skip Step 1

run Step 1

On version drift: if either cli-version-current or skills-version-stale needs attention, refresh before proceeding. Tell the user once: "There's a newer onyx (X.Y.Z to A.B.C); updating before we start." Then run the recommended action from details.recommendedAction and re-run doctor. Don't ask the user to choose; they paste "install" and want the latest.

Step 1: Install user-level skills (idempotent, fast)

npx -y onyx-engine@latest setup claude-code --yes --force

Replace claude-code with the user's actual agent: codex, cursor, windsurf, cline, roo-code, kilo-code, gemini, github-copilot, vscode-copilot, opencode, or lm-studio. Use github-copilot for Copilot CLI and vscode-copilot for GitHub Copilot Chat/Agent in VS Code. Factory Droid still uses the plugin marketplace path in the install section below. This writes the current onyx skill bundle to ~/.claude/skills/<name>/SKILL.md (or the agent's equivalent user-skill directory) AND writes the MCP server config so the agent can talk to the engine. The --force flag wipes any stale skill content first, so re-runs always end up with the latest copy.

First-install detection: if ~/.claude/skills/ didn't exist before this command, Claude Code wasn't watching it and won't auto-detect the new files this session. Tell the user once: "Skills installed - restart your agent so they load." On subsequent installs (directory already existed), skills auto-detect mid-session and no restart is needed. You can detect first-install vs upgrade by checking if ~/.claude/skills/ existed before Step 1; record the result before running setup.

Do NOT run /plugin install or any slash command. The CLI path is the canonical install. The marketplace path is an alternative for users who specifically prefer the official plugin TUI; we don't route agents there.

Step 2: Install the engine app (only if engine-install needs attention)

npx -y onyx-engine@latest install

~1 GB. Downloads from onyx's signed releases. The bundle includes the engine binary plus Git and a handful of other runtime tools so users who don't already have them aren't blocked. The CLI prints the URL and size before touching disk. Tell the user "downloading the engine app, ~1 GB, this takes a couple minutes" so they don't bail thinking it stalled.

Linux note: the engine app currently supports macOS and Windows only. On Linux, onyx install exits with a "Linux support coming soon" message. Surface the manual download URL to the user (https://OnyxEngine.com/download) and stop. The rest of the playbook still works once they've installed manually.

Step 3: Sign in (only if login needs attention)

npx -y onyx-engine@latest login

This opens the user's default browser. Tell the user: "Your browser is opening now. Click sign-in once and come back to this terminal." The CLI waits up to 120 seconds for the auth callback, writes the token to ~/.onyx/auth-token, and returns. If the user takes longer than 120 seconds, re-run npx -y onyx-engine@latest login and tell them to come back to the terminal quickly. Don't loop indefinitely. The same token is shared with the engine; they sign in once, both surfaces accept it.

Step 4: Re-run doctor to confirm

npx -y onyx-engine@latest doctor --json

Should now return ok: true for cli-version, login, and engine-install. local-api may still need attention because the engine is not running yet. If a setup check still needs attention, surface the specific message to the user and do not loop or paper over it.

Step 5: Scaffold a project and run

Important: onyx create writes the project into the current working directory. Pick a stable parent directory first, such as the user's home or a Projects folder, and cd there before running create. Don't let it land in a temp dir or wherever the agent happened to start.

cd ~/Projects   # or wherever the user keeps code

If the user said "let's make a game" without specifying a template, default to 3d-basic. Pick a sensible project name from the user's request, for example "FPS" to my-fps-game. Avoid spaces in the name.

npx -y onyx-engine@latest create 3d-basic my-fps-game
npx -y onyx-engine@latest run my-fps-game

onyx run launches the engine app with the project loaded and polls the engine's local API for up to 20 seconds before returning.

Step 5b: Wait for the engine to be reachable (only if onyx run printed "API not responding yet")

If the engine takes longer than 20s to boot (cold start, slow disk, etc.), onyx run returns successfully but the local API isn't up yet. MCP tools may not connect until the local API is ready. Wait for it:

# Poll doctor until local-api flips to ok (max ~30s):
for i in 1 2 3 4 5 6; do
  result=$(npx -y onyx-engine@latest doctor --json)
  echo "$result" | grep -q '"id":"local-api","status":"ok"' && break
  sleep 5
done

(Equivalent PowerShell: for ($i=0; $i -lt 6; $i++) { $r = npx -y onyx-engine@latest doctor --json; if ($r -match '"id":"local-api","status":"ok"') { break }; Start-Sleep 5 })

Once local-api is ok, MCP tools are safe to call.

Step 6: Brainstorm the game, then build

Now you have skills + MCP. Don't jump into onyx create content from a vague prompt. Call onyx_start_game_task with the user's goal, then invoke the recommended skill. For vague "make a game" requests, that should usually be onyx:brainstorm-game. It scopes mechanics, art direction, and the V1 cut list, and writes the result to .onyx/GameSoul.md. Every other onyx skill reads from that file.

Project memory lives in .onyx/ as readable Markdown. Use .onyx/memory/ for locked facts that should not drift across sessions, such as character voice IDs, world canon, and provider bindings. Users can inspect it with onyx memory; agents should read relevant memory surfaced by onyx_get_project_context before changing creative/audio/dialogue/level/character work.

Only skip brainstorm if the user explicitly said "skip brainstorm" or "just build the X already." After brainstorm, the appropriate build skills (fps-controller, design-mechanic, design-level, make-game, etc.) auto-trigger from natural language.

Anti-patterns (do NOT do these)

  • Don't run npm install -g onyx-engine. Use npx -y onyx-engine@latest ... instead. -g requires sudo on most Mac/Linux setups, so the user will get permission errors and you'll get stuck. npx works without root and the MCP config we ship already points at npx onyx-engine mcp.

  • Don't try to install Node.js for the user. If node --version is unavailable, point them at https://nodejs.org and stop.

  • Don't ask the user "do you want the engine too?" or "do you also want the CLI?" There is one product, three pieces, all installed by this playbook.

  • Don't double-install. Always run npx -y onyx-engine@latest doctor --json first. Skip steps that already returned status: ok.

  • Don't tell the user to type /plugin marketplace add or /plugin install. The CLI path is the canonical install. Those slash commands are an alternative for the marketplace TUI, not the primary flow.

  • Don't run onyx install or onyx login in the background. They print user-facing output (engine download progress, browser-opening notice). Run them in the foreground so the user sees what's happening.

  • Don't skip the --json flag on onyx doctor. Text output is fragile to parse and changes per version.

  • Don't skip the -y flag on npx. Without it, npx prompts "ok to install onyx-engine?" interactively and the call hangs in a non-interactive shell.

  • Don't drop @latest from the npx commands. npx -y onyx-engine (no version pin) serves whatever's in npx's local cache, which can be a stale older version. The @latest tag forces npm to re-resolve from the registry. If a user reports "unknown command 'doctor'" or sees a much smaller skill list than expected, they got cache-served. Tell them to run npx clear-npx-cache then retry with @latest.

  • Don't call MCP tools (onyx_get_scene_tree, etc.) until local-api is ok. The engine takes a few seconds to boot after onyx run. Use Step 5b's wait-loop.

  • Don't onyx create without cd'ing to a stable parent directory first. It writes into CWD; agents that start in a temp dir will leave the project there.

  • Don't loop onyx login if it times out at 120s. Re-run it once and tell the user to be quicker; loop forever and the user is stuck.

  • Don't jump straight into onyx create from a vague prompt. Invoke onyx:brainstorm-game first (Step 6). The build skills assume .onyx/GameSoul.md exists.

Using a different agent? Replace claude-code with any supported agent in Step 1: codex, cursor, windsurf, cline, roo-code, kilo-code, gemini, github-copilot, vscode-copilot, opencode, or lm-studio. (devin is also accepted as an alias for windsurf.) Skill targets vary per agent (Cursor uses .cursor/rules/, Devin Desktop uses .windsurfrules, Cline + Roo use .clinerules/, Copilot uses ~/.copilot/skills or .github/skills, OpenCode uses agent definitions, etc.). The CLI handles the difference. After install, Cline and Roo Code users should restart VS Code so the extension reloads its MCP config. Gemini users may need to run gemini extensions enable onyx-engine after the first install. VS Code Copilot users should start the onyx-engine MCP server from Agent mode if VS Code does not autostart it. Factory Droid still has its own plugin path below.

Power-user note: if the user specifically wants onyx on their PATH for everyday terminal use outside the AI agent, a global npm install is still possible. The agent flow doesn't need it.


Get started: alternative manual install via plugin marketplace

If you specifically prefer the official Claude Code plugin marketplace UI, you can install via:

/plugin marketplace add OnyxEngine/onyx-engine-agent
/plugin install onyx@onyx-engine

This is functionally equivalent to npx -y onyx-engine@latest setup claude-code --yes for the skill install. You'll still need npx -y onyx-engine@latest install and npx -y onyx-engine@latest login to get the engine running. The agent-driven path above is faster and idempotent; this exists for users who want everything in the plugin TUI.


What just happened (the three pieces)

You installed one product. It has three parts. You don't have to think about them because onyx wires them up, but here's what each does:

  • Onyx Engine: the game engine app. Where you see, play, and debug your game. Installed by the agent via npx -y onyx-engine@latest install. Proprietary, free to use.

  • onyx agent layer: the skills, hooks, and plugin manifests that tell Claude Code, Codex, Cursor, and other agents how to build games. Installed by onyx setup or the marketplace path. MIT, open source.

  • onyx CLI and MCP bridge: the terminal command and local tool server that install the engine, scaffold projects, run them, sign you in, and let agents talk to the running engine. Usually invoked through npx -y onyx-engine@latest ..., so no global install is needed. MIT, open source.

The agent layer gives the agent judgment. The CLI and MCP bridge give it hands. The engine is where the game actually lives.


What gets downloaded

We tell you before we touch your disk.

What

Size

When

Source

onyx-engine npm package (CLI + plugin source)

~3 MB

first npx -y onyx-engine@latest ... call

npmjs.com/package/onyx-engine

Onyx Engine app

~1 GB (engine + bundled Git/runtime tools)

npx -y onyx-engine@latest install

onyx's signed releases

Auth token

~1 KB

npx -y onyx-engine@latest login

Browser to ~/.onyx/auth-token

Skill files

< 50 KB

bundled in the npm package

no extra network call

Generated assets (3D / image / audio / video)

varies

only on explicit onyx_generate_* calls

Onyx Engine Studio

URL imports

varies

only on explicit onyx_import_from_url calls

the URL you provide

Not downloaded:

  • No background telemetry. Diagnostics stay local.

  • No silent engine updates. You run onyx update manually.

  • No model weights. AI generation runs in Onyx Engine Studio (cloud), never on your machine.


What's open and what's not

Thing

License

Source

onyx (this repo: CLI, MCP server, skills, hooks, plugin manifests)

MIT

OnyxEngine/onyx-engine-agent

Onyx Engine app (the desktop editor and runtime)

free to download, closed source for now

OnyxEngine.com/download

Hosted onyx AI and cloud services (asset generation, storage, multiplayer, orchestration)

paid onyx services

OnyxEngine.com/pricing

The desktop app is free to download. The AI-agent layer, meaning the CLI, MCP server, skills, and plugin manifests, is MIT open source. Hosted onyx AI, asset generation, storage, multiplayer, and cloud features are paid onyx services.


How it works

Two pieces, plus the glue.

Skills. A bundled set of markdown playbooks. Each one is a discipline guide for the agent. They auto-fire on natural language:

  • "Let's brainstorm a game" -> onyx:brainstorm-game

  • "It crashes when I press play" -> onyx:debug

  • "Add an FPS controller" -> onyx:fps-controller

  • "Make it look prettier" -> onyx:art-direction

  • "Set up multiplayer" -> onyx:setup-multiplayer -> onyx:host-authoritative-state

Skills don't list steps. They encode the order of operations: diagnose before editing, scope before building, ask before guessing. Agent Skills format, so any conformant tool picks them up.

MCP bridge. The onyx-engine MCP server gives the agent 44 tools that talk to your local engine on localhost:6550:

Scene

onyx_add_node, onyx_set_prop, onyx_instantiate_scene, onyx_replace_node, onyx_get_scene_tree, onyx_inspect_node, onyx_batch

Diagnostics

onyx_get_script_errors, onyx_get_diagnostics, onyx_get_console, onyx_get_debugger_errors, onyx_get_debugger_warnings

Runtime

onyx_play, onyx_stop, onyx_is_running

Project

onyx_get_project_context, onyx_open_main_scene, onyx_project_setting, onyx_input_map_bind

Assets

onyx_search_assets, onyx_import_asset, onyx_import_from_url, onyx_generate_image, onyx_generate_3d, onyx_generate_audio, onyx_generate_video

File ops, git, shell, and grep already belong to your agent. We don't shadow them.

Lifecycle hooks. A session-start hook detects whether you're in a Onyx Engine project and feeds the agent a one-line orientation. An opt-in pre-commit doctor runs onyx doctor before git commit and blocks when the setup needs attention.

For the full architecture, see docs/OVERVIEW.md.


The basic workflow

  1. using-onyx loads on session start. Sets workflow priority and the red-flag list.

  2. brainstorm-game scopes a new project. One question, one page, one direction.

  3. scene-composition picks the right hierarchy before any node lands.

  4. fps-controller / design-mechanic / design-level / setup-multiplayer / vfx produce the artifact.

  5. gdscript-patterns guides every .gd write.

  6. play runs the game and reports clean or broken.

  7. debug runs the cheapest diagnostic, forms one specific hypothesis, asks before editing, re-verifies after the fix.

  8. export-and-ship runs the pre-flight checklist before producing a release build.

The skill bundle replaces "agent flailing through tutorials" with measurable craft.


What's inside

Process: using-onyx, brainstorm-game, debug, play

Project setup: new-project, browse-templates, make-game, scene-composition

Build: fps-controller, design-mechanic, design-level, design-npc

Multiplayer: setup-multiplayer, host-authoritative-state, peer-to-peer-multiplayer

Look & feel: art-direction, audio-direction, 3d-lighting, vfx, ui-basics

Code & assets: gdscript-patterns, asset-strategy

Performance & ship: tune-performance, export-and-ship

Skill authoring: skill-create, skill-improve, skill-test

C# is supported by the engine. A onyx:csharp-patterns skill is on the roadmap; for now write C# from Godot 4.6.3 docs.

Full list of shipping skills: the skills: array in .claude-plugin/plugin.json.

Philosophy

  • Skills auto-fire on natural language. No slash command required.

  • Diagnose before guessing. Read the error before grepping the code.

  • Process skills run before build skills.

  • Fewer tools, sharper tools.

  • The user owns decisions. The agent diagnoses and proposes.


Install: full instructions per harness

Claude Code

claude /plugin marketplace add OnyxEngine/onyx-engine-agent
claude /plugin install onyx@onyx-engine

When onyx lands on Anthropic's official marketplace, also:

claude /plugin install onyx@claude-plugins-official

Codex CLI

/plugins

Search onyx, install.

Codex App

Sidebar to Plugins to Coding, then click + next to onyx.

Cursor

/add-plugin onyx

Or search onyx in the Cursor plugin marketplace.

Factory Droid

droid plugin marketplace add https://github.com/OnyxEngine/onyx-engine-agent
droid plugin install onyx@onyx-engine

Cline (VS Code)

npx -y onyx-engine@latest setup cline --yes

Writes the MCP server config to VS Code's globalStorage for the Cline extension and drops project rules into .clinerules/. Restart VS Code so Cline reloads its MCP config.

Roo Code (VS Code)

npx -y onyx-engine@latest setup roo-code --yes

Same shape as Cline (Roo Code is a Cline fork): writes globalStorage MCP config and .clinerules/ files. Restart VS Code afterward. Note: Roo Code shut down in May 2026 — prefer Kilo Code, its maintained successor.

Kilo Code (VS Code)

npx -y onyx-engine@latest setup kilo-code --yes

Writes the MCP server config to VS Code's globalStorage for the Kilo Code extension (project scope writes .kilocode/mcp.json) and drops rules into .kilocode/rules/. Restart VS Code so Kilo reloads its MCP config.

Gemini CLI

npx -y onyx-engine@latest setup gemini --yes

Drops a onyx extension manifest at ~/.gemini/extensions/onyx-engine/. If the extension isn't auto-enabled on next launch, run gemini extensions enable onyx-engine. The marketplace path (gemini extensions install https://github.com/OnyxEngine/onyx-engine-agent) still works for users who prefer it. Both end up at the same place.

GitHub Copilot CLI

npx -y onyx-engine@latest setup github-copilot --yes

Writes MCP config to ~/.copilot/mcp-config.json and skills to ~/.copilot/skills/. In an active Copilot CLI session, run /mcp reload and /skills reload; otherwise restart Copilot CLI.

GitHub Copilot in VS Code

npx -y onyx-engine@latest setup vscode-copilot --yes

Writes MCP config to VS Code's user mcp.json and skills to ~/.copilot/skills/. Restart VS Code or run MCP: List Servers, then use Copilot Agent mode.

OpenCode

npx -y onyx-engine@latest setup opencode --yes

Writes the MCP server entry into opencode.json (~/.config/opencode/opencode.json for user scope, ./opencode.json for project) using the array-shaped command: ["npx", "-y", "onyx-engine@latest", "mcp"] format. Restart OpenCode. Full guide: .opencode/INSTALL.md.

LM Studio (local models)

npx -y onyx-engine@latest setup lm-studio --yes

Writes the MCP server entry into ~/.lmstudio/mcp.json (app-global; there is no project scope). In LM Studio, toggle the onyx-engine server on in the Program tab, and raise the loaded model's context length to 32k or higher — MCP tool schemas overflow small contexts silently. LM Studio has no rules/skills folder; the MCP server's onyx_get_agent_playbook tool covers in-chat guidance. Pair with a tool-calling-reliable local model (gpt-oss-20b on 12–16 GB VRAM, Qwen3-Coder-30B on 24 GB).

Ollama (local models)

Ollama is the model backend, not an MCP client — pair it with OpenCode, Kilo Code, or Goose and point that agent's provider at http://localhost:11434/v1. Before connecting MCP, raise Ollama's context window (defaults to 4k under 24 GB VRAM): start with OLLAMA_CONTEXT_LENGTH=65536 ollama serve, then ollama ps to confirm the model still fits on the GPU.

Devin Desktop (formerly Windsurf) and others

npx -y onyx-engine@latest setup <agent> --yes --force
npx -y onyx-engine@latest doctor

CLI reference

Command

What it does

onyx install

Download Onyx Engine. Prints URL and size first.

onyx login

Browser-based sign-in.

onyx logout

Clear auth tokens.

onyx status

Engine state, port, auth.

onyx doctor

Diagnose Node, login, engine, project memory, MCP.

onyx plan <goal>

Route a game-building goal into skills, MCP tools, gates, and verification.

onyx memory

Inspect project memory in .onyx.

onyx memory show <file>

Print a project memory Markdown file.

onyx run [path]

Launch the engine.

onyx open <path>

Open a project in a running engine.

onyx create <template> [name]

Scaffold a project.

onyx list templates / projects

Browse.

onyx skills list

Show all skills.

onyx skills install <name>

Install one.

onyx skills install --recommended --agent <agent>

Install the recommended set.

onyx mcp

Start the MCP server.

onyx mcp setup <agent>

Write MCP config for an agent.

onyx setup <agent> [--yes]

One shot: MCP config + recommended skills + doctor.

Agents: claude-code, codex, cursor, windsurf, cline, roo-code, kilo-code, gemini, github-copilot, vscode-copilot, opencode, lm-studio. (devin and devin-desktop are accepted as aliases for windsurf.) Scopes: --scope user (default), --scope project.


Verify

In a fresh agent session:

Let's make an FPS in Onyx Engine.

The agent should auto-load onyx:fps-controller before writing code. If it doesn't, run onyx doctor.


Templates

Template

What you get

empty

Empty 3D project with a root node

3d-basic

3D scene with camera, light, floor

More coming.


Contributing

Skills evolve fast. Two ways to help:

  1. Open an issue if a skill misfires. Quote the prompt and the response.

  2. Submit a new SKILL.md under skills/<category>/<name>/. Register it in .claude-plugin/plugin.json and src/lib/skills-registry.ts. Run onyx:skill-test against it before opening the PR.

docs/DEVELOPMENT.md is the contributor guide.


Per-harness docs


License

MIT for everything in this repo. Onyx Engine itself is proprietary. See What's open and what's not.

A
license - permissive license
-
quality - not tested
C
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

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