niua-godot-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@niua-godot-mcpcreate a new Godot project called 'Platformer'"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
NIUA Godot MCP
Your AI builds real Godot games on your machine.
Install once. Chat. Godot opens, scenes appear, the game runs. All local.
60-second install
Option A — paste this to your AI (easiest)
Copy into Claude Code, Cursor, Codex, or any agent with shell access:
Install NIUA Godot MCP for me.
Follow: https://raw.githubusercontent.com/OhaoTech/niua-godot-mcp/main/docs/godot-mcp/INSTALL-BY-AGENT.md
Ask before writing any config. Then call get_godot_version.Restart the AI client when it says so. Done.
Option B — do it yourself
Need: Node 20+ · Godot 4.6 · Claude / Cursor / Codex / etc.
git clone https://github.com/OhaoTech/niua-godot-mcp.git
cd niua-godot-mcp
mkdir -p ~/Godot/NIUAProjectsClaude Code:
claude mcp add niua-godot -s user \
--env GODOT_MCP_ALLOWED_PROJECT_ROOTS="$HOME/Godot/NIUAProjects" \
-- node "$(pwd)/src/godot-mcp/cli.js"Codex / Claude Desktop / Cursor:
# preview
node src/godot-mcp/cli.js setup --client codex --project-root "$HOME/Godot/NIUAProjects"
# write (use --client claude or --client generic for others)
node src/godot-mcp/cli.js setup --client codex --project-root "$HOME/Godot/NIUAProjects" --writeRestart your AI tool.
Related MCP server: godot-mcp-pilot
First game
Ask your AI:
Create a Godot project at ~/Godot/NIUAProjects/first-game.
Build a 3D scene with a ground, a cube, a camera, and a light.
Save it, set it as main, then call run_playtest_evidence and tell me the evidence claims.You should see Godot open and a real game window. The agent gets one compact evidence pack (run + observe + screenshot contract) instead of a hand-rolled tool loop.
If something breaks
Problem | Fix |
| Install Godot 4.6, or set |
| Put projects under |
| Ask the AI: “open the project with open_project” |
Tools missing | Restart the AI client after install |
Godot stuck on a dialog | Press Esc in Godot; ask the AI to save the scene before run |
Health check:
cd niua-godot-mcp && node src/godot-mcp/doctor.jsMore help: troubleshooting
Optional
# Claude Code
mkdir -p ~/.claude/skills && cp -r skills/niua-godot-forge ~/.claude/skills/
# Codex / agents
mkdir -p ~/.agents/skills && cp -r skills/niua-godot-forge ~/.agents/skills/After the AI has opened a project once:
node examples/sdk-quickstart.mjs ~/Godot/NIUAProjects/first-gameimport { connect } from "niua-godot-mcp/sdk";
const godot = connect({ expectedProjectRoot: "/path/to/project" });
// no tokens to configureDefault is core (~52 tools) — enough for real games.
full— every stable toolcompact— full surface behind 13 routers
node src/godot-mcp/cli.js setup --client codex --project-root "$HOME/Godot/NIUAProjects" --profile full --writeExperimental tools (multiplayer, nav, export, …) stay hidden unless you set NIUA_MCP_EXPERIMENTAL=on. Catalog: tools.md
npm test
npm run godot:mcp:docsLicense
PolyForm Small Business 1.0.0 — free for individuals and orgs under ~100 people / ~$1M revenue. Larger orgs: team@ohao.tech
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