Advance the running game by exact frames
live_stepPause a running RPG Maker MZ playtest, then advance it by exactly N engine frames (1-600) to watch animations, message pages, or battle sequences frame by frame.
Instructions
Run N engine frames and stop again, for watching an animation cycle, a message window page by page, or a battle sequence frame by frame. Pauses first if the game is running, then calls SceneManager.updateMain exactly N times (1..600), so the reported advanced is the frame delta to compare against. A frame that throws is handed to the engine's own catchException, so the error shows up in live_diagnostics rather than killing the session silently.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frames | No |