Read the running game's errors and console
live_diagnosticsFetch live game logs: uncaught exceptions, failed loads, and console errors. Merge repeats and fetch only new entries via cursor, even after a crash.
Instructions
Return what the live game has logged: uncaught exceptions, entries from the engine's own error screen, failed image/audio/data loads, and console.warn/error output. The plugin keeps a rolling 200-entry buffer and merges repeats, so a per-frame throw arrives once with a repeat count. Pass the cursor from a previous reply as since to fetch only what is new, or clear before an action so whatever appears afterwards was caused by it, or full to get the recorded call stack with each entry. This keeps answering after the game has crashed (SceneManager.stop() freezes the render loop; stopped reports it), which is exactly when the file layer cannot tell you what went wrong.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| full | No | Include each error's call stack, up to 24 frames. Off by default to keep the reply small. | |
| clear | No | Empty the buffer after reading it | |
| limit | No | ||
| since | No | Only return entries newer than this cursor (default 0) |