Freeze or resume the running game
live_pausePause the RPG Maker MZ playtest loop without leaving the current scene. Freeze movement, events, and input while keeping screenshots, evals, and diagnostics responsive; resume with paused:false.
Instructions
Stop the engine's update loop without leaving the scene, the way Unity's pause works: SceneManager.updateMain is skipped, so nothing moves, no event interpreter advances and no input is sampled, while the last frame stays on screen and live_screenshot / live_eval / live_diagnostics keep answering. Keys sent with live_key while paused are dropped, because Input is only sampled inside the update loop. Resume with paused: false.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | Yes |