Hot-reload the map the game is standing on
live_reloadReload the current map in a running RPG Maker MZ playtest to apply tile, event, and size edits without restarting. Call after set_tiles or place_event to see changes live.
Instructions
Make the running playtest re-read the current map file and rebuild itself around it: tiles, autotiles, events and map size, with the player left where they are. This is the author-then-look loop — after set_tiles / place_event / set_event_page, call it instead of booting a new game and transferring. It returns once the reloaded map is actually live, so the next live_eval or live_screenshot sees the change. Event interpreters restart from the top and database tables (System, Actors, Items, Tilesets) are not re-read, so a new game is still the answer for those. Does not need Allow Eval.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||