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    TDQS

    B3.4/5.0

    Scored across 65 tools

    Disambiguation2/5

    While each tool targets a distinct operation, the server has layered overlapping abstractions that are hard to tell apart: create_map vs make_map, set_tiles vs set_tileset_flags, place_event vs make_npc vs make_choice_scene, make_chest, link_maps, make_shop, make_encounter_zone, make_battle, and make_item all ultimately write events or database rows; add_commands vs write_plugin_source vs set_commands vs make_choice_scene write scripts; and many live_* tools overlap (live_eval, live_key, live_move, live_step). An agent choosing between the high-level builders and the low-level primitives has no clear rulebook.

    Naming Consistency3/5

    Mostly snake_case is consistent, but verb styles are mixed: imperative verbs (get, set, create, delete, list, add, remove, copy, place, clear), 'make_' builders (make_map, make_npc, make_battle, make_item, make_choice_scene, make_chest, make_shop, make_encounter_zone), and nouns (project_info, command_catalog, block_structure, tile_slots) coexist, with several live_* tools. The pattern is readable but not predictable.

    Tool Count2/5

    65 tools is far beyond typical MCP guidance and forces an agent to navigate layers of abstractions for the same underlying write operations. The high-level builders could collapse many of the primitive tools, reducing cognitive load.

    Completeness5/5

    The surface covers the RPG Maker MZ lifecycle end to end: map creation, tile painting, event scripting, database CRUD, plugin management, asset validation, backup/undo, validation, and live runtime control. No obvious domain gap remains; even asset import and rollback are present.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues