KeyShot MCP
Summary: KeyShot MCP runs headless KeyShot on your machine so an AI agent can inspect saved scenes, adjust materials/cameras/environment on scene copies, preview results, and render product images.
Diagnose & inspect: check installation readiness (
keyshot_status), read scene metadata, objects, cameras and material assignments (keyshot_inspect_scene), list saved cameras and read-only preset libraries (cameras, materials).Model prep: import OBJ/FBX/STL/glTF models with centering, ground-snap and camera/environment auto-adjust, saving a
.bipscene copy without rendering.Material editing: apply a KeyShot library material or local material file to a named object or
objectPath, or resolve a configured material preset; changes are written to a new scene.Camera control: create/update named cameras with position, lookAt, up, distance, field of view or focal length, or apply bundled presets (Front, Back, Left, Right, Top, Bottom, Isometric).
Environment control: select an environment by library name or file and set brightness and rotation.
Preview first: render a bounded PNG from an existing scene and return it directly as MCP image content (temp file deleted unless an output path is given).
Rendering: render one active/named camera, explicit camera lists, all saved cameras, or a sequential multi-scene queue, with preview/standard/final presets, explicit resolution/samples, or time-based limits.
Continue from saves: sync the newest saved
.bipin a file/folder, detect changes via fingerprint, and copy it collision-safely without touching the original or the open GUI.Save copies: save scenes only inside the configured output directory, with overwrite off by default and safe auto-naming.
Not supported: no realtime GUI control or reading unsaved edits, no license bypass, no arbitrary Python execution.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@KeyShot MCPRender the scene product.bip with default settings"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Saved scenes, not realtime GUI control. KeyShot MCP runs headless on the same computer as KeyShot. It does not read unsaved edits or control the open KeyShot window. 处理已保存的场景,不是实时 GUI 控制。 服务在本机后台运行 KeyShot,不能读取窗口中尚未保存的修改。
Client Agent and privacy. The Agent in your MCP client receives scene information and previews returned by tools. Depending on the client's implementation and settings, these results may be sent to its configured model provider. KeyShot MCP itself does not upload them. Review privacy and security before confidential work.
客户端 Agent 与隐私。 MCP 客户端中的 Agent 会接收工具返回的场景信息和预览; 这些内容可能根据客户端的实现与配置发送给其所选模型服务。KeyShot MCP 本身不主动上传这些内容。 保密项目请先阅读隐私与安全说明。
From a Request to a Render / 一句话到出图
After setup, describe the change to your Agent. It uses KeyShot MCP to perform the work on a saved scene copy; you review the preview before final output. 完成安装后,直接向 Agent 描述需求。它通过 KeyShot MCP 处理已保存场景的副本, 你看过预览、确认效果后,再正式出图。
“Change the lantern's metal to brushed steel, keep the glass unchanged, and show me a preview. Once I approve, export the image and a scene copy.”
“把灯具的金属换成拉丝钢,玻璃保持不变,先给我看预览。确认后输出图片和场景副本。”
Not happy with the preview? Ask for another adjustment before exporting. 预览不满意,可以继续说“再调整一下”;原始场景不覆盖,最终文件写入配置的输出目录。
Related MCP server: Local MCP for SketchUp
Product Demo / 产品实测
One selected object, two finishes. Both images were rendered in KeyShot 14.1 at 1440 × 1080, 64 samples, with the same camera and environment. The glass was explicitly corrected before the comparison; only the metal changed between images.
同一个对象,两种材质方案。 两张图采用相同相机、环境及 1440 × 1080、64 samples 参数,由 KeyShot 14.1 实测生成。先修正导入的玻璃,再仅替换金属对象,玻璃保持不变。
Model: Lantern 01 by Rajil Jose Macatangay, from Poly Haven, licensed under CC0. These are local KeyShot renders, not Poly Haven website previews. 模型来源、作者与 CC0 许可如上;展示图为本地渲染,不是网站官方预览图。
Reproduce the workflow / 复现演示 · Asset credits / 素材说明
English
What You Can Do
Prepare a product shot: import a model or open a scene, configure selected materials, camera and environment, save a copy and render in one KeyShot process.
Review before final output: return a PNG to the Agent for composition, material and lighting feedback. Design decisions stay with the user.
Continue from a save: detect saved
.bipchanges, copy the scene and preview it without reading the active GUI session.Render multiple views: discover all saved cameras, select particular cameras, or queue different scenes for sequential rendering.
Quick Start
Requirements: Node.js 20+, an MCP-compatible client, and a locally installed, licensed KeyShot edition with headless scripting. Windows 11 + KeyShot Studio 2025 / KeyShot 14.1 is tested. Other systems and KeyShot versions are not verified. KeyShot software, licenses and library assets are not included.
Version 0.13.1 includes verified material assignments, clearer material-file errors and the updated designer workflow documentation. Installation examples below target this version. See the release validation record and 1.0 checklist. See Changelog and upgrade notes.
Ask Your Agent to Install
Send this to an Agent that can edit your client's MCP configuration:
Install KeyShot MCP 0.13.1 in my MCP client using npx -y keyshot-mcp@0.13.1.
Find the full path of my local keyshot_headless.exe and set KEYSHOT_HEADLESS_EXE.
Keep the default Documents/KeyShot MCP Outputs folder and external outputs disabled.
Use my client's configuration format, restart or reload it, and run keyshot_status.
Explain failed checks in plain language. Do not request or upload license keys.
Do not upload or publish my scenes or retained render files.
Before showing confidential scene metadata or previews to a model service, ask me first.Configure It Yourself
This is a generic mcpServers JSON example. Use your client's configuration format
and replace the executable path with the actual path on your computer.
{
"mcpServers": {
"keyshot": {
"command": "npx",
"args": ["-y", "keyshot-mcp@0.13.1"],
"env": {
"KEYSHOT_HEADLESS_EXE": "C:/Program Files/KeyShot Studio/bin/keyshot_headless.exe"
}
}
}
}Restart the client, run keyshot_status, and check for ready: true. It verifies
the executable, output access, bridge, presets and a minimal KeyShot startup.
Global: run npm install -g keyshot-mcp@0.13.1, then use keyshot-mcp as the
client command with no npx arguments. Keep the same environment settings.
Source:
git clone https://github.com/truman-t3/keyshot-mcp.git
cd keyshot-mcp
pnpm install --frozen-lockfile
pnpm run buildUse node as the command and the absolute path to dist/index.js as its argument.
The checked-out source can be newer than npm. Client examples are in examples.
Workflows
Preview Before Rendering
Inspect C:\projects\speaker.bip and show a preview. Describe framing or material
problems, but wait for approval before editing or producing a final render.Recommended sequence: check status → inspect → preview → discuss → approve → render.
keyshot_preview_render embeds a PNG and deletes its temporary file after reading.
Provide outputPath only when a saved image is needed.
Make a Product Render
Import C:\models\speaker.obj, center it and place it on the ground. Use Isometric,
save a scene copy and show a preview first. If the framing clips the model, propose
a camera adjustment before rendering the approved scene at standard quality.keyshot_product_render accepts one model or one saved scene. New models use import
composition options by default; existing scenes keep their setup unless changes
are requested. Automatic framing is a starting point, not a guarantee.
Compare Materials on One Object
Inspect the saved scene and list material presets. Identify the metal object,
change only that object to Brushed Steel in a scene copy, keep the glass unchanged,
and show a preview before final rendering.Use the returned objectPath when names repeat. Material names depend on the local
KeyShot library; do not invent them. See material rules.
Continue After Saving in KeyShot
I saved my scene in C:\projects\speaker. Sync the newest .bip in that folder,
show me a preview and do not overwrite the original.keyshot_sync_saved_scene accepts a file or one project folder. Reuse the previous
fingerprint on later calls; unchanged saves return changed: false without another
copy or render. It is explicit sync, not automatic background monitoring.
Render All Cameras
Render every saved camera in C:\scenes\speaker.bip at preview quality. Continue
if one camera fails, and do not overwrite existing images.For selected cameras use keyshot_batch_render; for different scenes use keyshot_render_queue.
Prepare a Model Without Rendering
Import C:\models\speaker.obj, center it, place it on the ground and adjust the
camera target and environment. Save a scene copy; do not render an image yet.Use keyshot_import_model when only a prepared .bip is needed.
Adjust the Lens and Environment
Set the Product Hero camera to a 55 mm focal length, rotate the current
environment to 45 degrees, save a scene copy and show a preview.Use keyshot_set_camera and keyshot_set_environment for focused changes.
Render Quality
Preset | Resolution | Samples | Typical Use |
| 960 × 540 | 16 | Composition and material checks |
| 1920 × 1080 | 64 | Default product-render quality |
| 3840 × 2160 | 256 | High-resolution output |
Explicit dimensions and samples override presets. maxTimeSeconds switches to
time-based rendering and cannot be combined with explicit samples.
fieldOfView and focalLength are mutually exclusive; camera position and
lookAt must be supplied together. A quality preset does not guarantee the final look.
Lower-level rendering tools keep their existing defaults when qualityPreset is omitted.
Tool Reference
Start with review and product rendering. The other tools provide focused control; full parameters come from the generated catalog.
Group | Tools |
Diagnose and review / 诊断与检查 |
|
Product workflow / 产品流程 |
|
Import and save / 导入与保存 |
|
Materials / 材质 |
|
Cameras / 相机 |
|
Environment / 环境 |
|
Rendering / 渲染 |
|
The server also provides a product-render MCP Prompt and a workflow MCP Resource. The bundled Agent Skill covers setup, diagnosis and safe tool selection. These are separate interfaces, not extra render tools.
Camera and Material Presets
The bundled camera presets are Front, Back, Left, Right, Top, Bottom and Isometric.
Custom camera JSON supports a standardView or absolute position, lookAt and
optional up. Both object and array formats are supported; see the preset files.
Material presets reference a local KeyShot library name or material file, not bundled
proprietary materials. The server only reads preset JSON; it does not edit it.
Use KEYSHOT_CAMERA_PRESETS and KEYSHOT_MATERIAL_PRESETS for custom files.
See material assignment and error guidance.
Configuration and Safety
Variable | Default | Purpose |
| Windows: | Full executable path or command on |
|
| Allowed output root |
|
| Explicitly allow trusted external output paths |
|
| Timeout per process, in milliseconds |
| bundled JSON | Custom camera presets |
| bundled JSON | Custom material references |
| empty | Optional launch arguments; diagnostics never echo values |
Inputs can come from any trusted local path. Output traversal and symlink/junction
escapes are rejected by default. Automatically named product outputs use -2,
-3, etc. on collision; explicit paths are not silently renamed. Enable overwrite
only where supported and when replacement is intentional. Prefer scene copies.
KeyShot headless tasks run sequentially within each server instance to reduce
license and file conflicts; this does not coordinate separate MCP server processes.
Processing is local. When an Agent in your MCP client uses these tools, the client may send tool results, scene metadata and preview images to its selected model provider, depending on the client's implementation and settings. KeyShot MCP itself does not upload these results. Review privacy settings before confidential work. No license bypass or arbitrary Python execution is provided. See Security.
Questions and Support
Can it edit the open KeyShot window? No. Save the scene, then sync a copy. The experimental bridge kept Script Runner active and blocked interaction; the stable product does not ship it. Technical explanation.
Does newer MCP support mean ChatGPT Events or GUI support? No. The stable stdio
server supports 2026-07-28 and legacy 2025-11-25 clients. Authenticated remote
Events delivery is separate and not released. See upgrade notes.
What if setup, materials or rendering fail? Run keyshot_status, read its failed
checks and suggestions, verify local material names and try a small preview.
Do not treat a tool error as a completed change.
Installation and usage: Discussions.
Reproducible errors: Bug report.
Workflow requests: Feature request.
Vulnerabilities: Private reporting.
Read Support before sharing logs. Never post private scenes, customer models, credentials, license information or confidential renders publicly.
Development and Roadmap
See Contributing for setup and checks. CI covers Windows/Ubuntu
and Node.js 20/24; Linux CI does not establish KeyShot-on-Linux support.
The generated cube remains an automated smoke-test fixture. Run npm run smoke:keyshot
only with a supported, licensed local KeyShot installation.
Next priorities: real validation on more KeyShot releases and macOS, and further lens controls when stable headless APIs are available. GUI control requires a supported non-blocking integration, not a persistent blocking script.
License and Independence
Code is MIT-licensed. Third-party demo assets retain their own licenses. KeyShot is a trademark of KeyShot ApS and/or KeyShot Inc. This independent community project is not affiliated with, endorsed by or sponsored by KeyShot. Install and license KeyShot separately; do not redistribute its proprietary software or assets. Community conduct is covered by Code of Conduct.
中文
核心特点
把需求变成出图流程: 一个工具串联导入或打开场景、指定对象材质、相机、环境、保存副本和渲染。
先看预览再决定: PNG 直接返回给 Agent,用于讨论构图、材质与光线,不替代设计判断。
接着已保存的文件工作: 检测
.bip保存变化,同步副本,不读取 GUI 中未保存的编辑。一次输出多个视角: 自动读取全部相机,也能选择部分相机或顺序处理多个场景。
快速开始
需要 Node.js 20+、支持 MCP 的客户端,以及本机已安装并合法授权、支持 headless 脚本的 KeyShot。已实测 Windows 11 + KeyShot Studio 2025 / KeyShot 14.1;其他系统和 KeyShot 版本尚未实机验证。项目不包含 KeyShot、许可证或官方材质库。
本版为 0.13.1: 包含材质实际赋值校验、更明确的材质文件错误提示及更新后的设计师工作流文档。
下方安装示例使用此版本。验证记录与正式版准备见验收清单,
版本变更见更新记录和升级说明。
把安装交给 Agent
将下面这段话发给能够修改客户端 MCP 配置的 Agent:
请用 npx -y keyshot-mcp@0.13.1 将 KeyShot MCP 安装到我的 MCP 客户端。
找到本机 keyshot_headless.exe 的完整路径,设置 KEYSHOT_HEADLESS_EXE。
保留默认“文档/KeyShot MCP Outputs”输出目录,关闭外部输出。
按这个客户端实际支持的格式配置,重启或重新加载后运行 keyshot_status。
用普通设计师能理解的语言解释失败检查,不索取或上传许可证密钥。
不要上传或发布我的场景或保留的渲染文件。
如果要把保密场景的元数据或预览发送给模型服务,请先取得我的确认。手动配置
下面是通用 mcpServers JSON 示例,不代表所有客户端都原样使用此格式。
可执行文件路径需要换成本机实际路径。
{
"mcpServers": {
"keyshot": {
"command": "npx",
"args": ["-y", "keyshot-mcp@0.13.1"],
"env": {
"KEYSHOT_HEADLESS_EXE": "C:/Program Files/KeyShot Studio/bin/keyshot_headless.exe"
}
}
}
}重启客户端,运行 keyshot_status,确认 ready: true。它检查可执行文件、输出目录
权限、bridge、预设以及最小 KeyShot 启动过程。
全局安装: 运行 npm install -g keyshot-mcp@0.13.1,客户端命令改成 keyshot-mcp,
不再填写 npx 参数;环境变量保持一致。
源码运行:
git clone https://github.com/truman-t3/keyshot-mcp.git
cd keyshot-mcp
pnpm install --frozen-lockfile
pnpm run build客户端命令使用 node,参数填写 dist/index.js 的绝对路径。
这会运行当前检出的源码,可能比 npm 已发布版本更新。示例位于 examples。
常用工作流
先预览,再正式出图
检查 C:\projects\speaker.bip,给我看预览,说明构图或材质问题。
先不要修改,也不要直接输出最终渲染,等我确认。推荐顺序:状态检查 → 场景检查 → 预览 → 讨论 → 确认 → 正式渲染。
keyshot_preview_render 返回 PNG 后清理临时文件;需要保留图片时才填写 outputPath。
一句话准备产品出图
导入 C:\models\speaker.obj,居中贴地,用 Isometric 视角,保存副本,先给我看预览。
如果画面裁切了模型,先提出相机调整建议;确认后再按标准质量渲染。keyshot_product_render 接受一个模型或一个已保存场景。新模型默认开启导入构图选项;
已有场景没有明确要求时保留原有设置。自动构图只是起点,不保证所有模型都合适。
只改一个对象的材质
检查场景并列出材质预设,找出金属对象,只把这个对象改为 Brushed Steel。
保持玻璃不变,保存副本,先展示预览,不要直接输出最终图。同名对象应使用检查结果中的 objectPath。材质名称以本机材质库为准,不凭空填写。
具体规则见材质应用说明。
从 KeyShot 最近一次保存继续
我已把场景保存在 C:\projects\speaker。同步这个文件夹里最新的 .bip,
给我看预览,不要覆盖原场景。keyshot_sync_saved_scene 接受文件或一个项目文件夹。再次调用时复用上次内容指纹;
没有新保存时返回 changed: false,不重复复制或渲染。它是显式同步,不是自动后台监控。
渲染全部相机
用预览质量渲染 C:\scenes\speaker.bip 中全部已保存相机。
某个相机失败时继续,不要覆盖已有图片。指定相机用 keyshot_batch_render;不同场景用 keyshot_render_queue。
只整理模型,不渲染
导入 C:\models\speaker.obj,居中贴地,调整相机观察点和环境。
保存场景副本,暂时不要渲染图片。只需要整理好的 .bip 时使用 keyshot_import_model。
调整镜头与环境
把 Product Hero 相机设为 55 mm 焦距,将当前环境旋转到 45 度,
保存场景副本并给我看预览。使用 keyshot_set_camera 和 keyshot_set_environment 分别调整相机与环境。
渲染质量
预设 | 分辨率 | 采样 | 常用场景 |
| 960 × 540 | 16 | 构图、材质检查 |
| 1920 × 1080 | 64 | 产品出图默认质量 |
| 3840 × 2160 | 256 | 高清输出 |
显式宽高和采样会覆盖预设值。maxTimeSeconds 改用限时渲染,不能与显式 samples
同时使用。fieldOfView 与 focalLength 互斥;position 与 lookAt 必须成对提供。
效果仍需检查,不能把质量预设理解为“保证最终效果”。
底层渲染工具未填写 qualityPreset 时,保留各自原有的默认行为。
工具参考
19 个工具按任务分组列在上方工具表,完整参数由代码自动生成在
工具目录。常用入口是 keyshot_status、keyshot_inspect_scene、
keyshot_preview_render、keyshot_sync_saved_scene 和 keyshot_product_render。
另有产品渲染 Prompt、工作流 Resource 和 Agent Skill。 它们用于指导流程,不是额外的渲染工具。无需记住全部名称,可直接描述设计需求。
相机与材质预设
内置七个相机视角:Front、Back、Left、Right、Top、Bottom 和 Isometric。
自定义相机 JSON 可填写 standardView,或绝对坐标 position、lookAt 与可选 up;
支持对象和数组格式,参见预设文件。
材质预设引用本机 KeyShot 材质库名称或材质文件,不附带专有材质资源。
服务只读取预设 JSON,不自动修改。自定义文件分别通过 KEYSHOT_CAMERA_PRESETS
和 KEYSHOT_MATERIAL_PRESETS 配置,材质规则及错误处理见材质应用说明。
配置与安全
环境变量 | 默认值 | 用途 |
| Windows: | 实际可执行文件路径,或 |
|
| 允许的输出根目录 |
|
| 显式允许可信的外部输出位置 |
|
| 单次进程超时,单位毫秒 |
| 内置 JSON | 自定义相机预设 |
| 内置 JSON | 自定义材质引用 |
| 空 | 可选启动参数,诊断不回显内容 |
输入可以来自任意可信本地路径。默认拒绝越界路径及软链接/目录联接逃逸。
产品工具自动命名的输出重名时使用 -2、-3 等编号,显式路径不被静默改名。
仅在工具支持且确实要替换文件时开启 overwrite,平时使用场景副本。
同一个服务实例内的 KeyShot 后台任务按顺序执行,以减少许可证和文件冲突;
多个独立 MCP 服务进程之间不共享这一排队机制。
处理在本机完成。MCP 客户端中的 Agent 使用工具时,返回的工具结果、场景元数据和 预览图可能根据客户端的实现与配置发送给所选模型服务。 KeyShot MCP 本身不主动上传 这些内容。保密项目请先核对隐私设置。项目不提供许可证绕过或任意 Python 执行。 更多说明见 SECURITY.md。
常见问题与支持
能控制正在打开的 KeyShot 窗口吗? 不能。先保存,再同步副本。实验 Bridge 会持续占用 Script Runner,阻挡正常操作,因此没有作为稳定功能发布。 完整原因见 GUI 能力边界。
支持新 MCP 协议,就能用 ChatGPT Events 或实时控制吗? 不能这样推断。
稳定 stdio 服务支持 2026-07-28 和旧 2025-11-25 客户端;远程鉴权与事件投递属于
尚未发布的独立集成,详见升级说明。
安装、材质或渲染失败怎么办? 先运行 keyshot_status,查看失败检查和建议,
核对本机材质名称,再尝试小尺寸预览。不要把报错当成已经完成修改。
使用与安装:Discussions。
可复现错误:Bug 报告。
工作流建议:功能建议。
安全漏洞:私密报告。
分享日志前请阅读 SUPPORT.md,不要公开客户模型、私有场景、凭据、许可证或保密渲染图。
开发与路线图
环境准备与完整测试命令见贡献指南。CI 覆盖 Windows/Ubuntu 和
Node.js 20/24;Linux CI 不代表 KeyShot 已在 Linux 上实机可用。原有立方体保留为
自动 smoke test 夹具,npm run smoke:keyshot 只在已安装并合法授权 KeyShot 的机器运行。
后续重点:更多 KeyShot 版本和 macOS 实机验证,以及稳定 headless API 可用时的镜头 控制。实时 GUI 需要受支持的非阻塞接入方式,不采用长期阻挡窗口的脚本。
许可与非官方说明
代码采用 MIT License,第三方演示资产保留自己的许可。KeyShot 是 KeyShot ApS 和/或 KeyShot Inc. 的商标。本项目是独立开源社区项目,与官方无隶属、 认可或赞助关系。用户需单独安装并合法授权 KeyShot,不重新分发其专有软件或素材。 社区协作遵循行为准则。
Available Tools
19 toolskeyshot_apply_camera_presetApply a camera presetADestructive
Create or update a saved camera from a configured standard-view or absolute camera preset, then save the edited scene.
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| cameraName | No | Optional saved camera name. Defaults to the preset name. | |
| presetName | Yes | Case-insensitive camera preset name returned by keyshot_list_camera_presets. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=false, destructiveHint=true, and idempotentHint=false. The description adds that it creates/updates a camera and saves the edited scene, confirming the mutation, but does not elaborate on what gets overwritten, auth needs, or rate limits.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence with no redundant or filler content. Every clause earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given a destructive write tool with an output schema and annotations that cover safety hints, the description states the core action and the save step. It is largely complete, though it omits how it relates to sibling camera tools.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so all four parameters are documented in the schema. The description mentions the preset concept but adds no meaning beyond the schema's parameter descriptions (e.g., cameraName default). Baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource: create or update a saved camera from a preset, then save the edited scene. Clear what the tool does, but does not differentiate it from siblings such as keyshot_set_camera or keyshot_save_scene.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is implied by the operation, but the description provides no explicit when-to-use guidance, no alternatives (e.g., keyshot_set_camera), and no exclusions. An agent must infer the appropriate context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_apply_materialApply a KeyShot materialADestructive
Apply a KeyShot library material or local material file to a specific object, then save the edited scene.
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| objectName | No | Scene object name to modify. Provide either objectName or the more specific objectPath. | |
| objectPath | No | Full scene-tree path of the object to modify. Use this instead of objectName when names are duplicated. | |
| materialName | No | Material name from the local KeyShot library. Provide either materialName or materialPath. | |
| materialPath | No | Absolute path to a native single-material KeyShot MTL file, not a Wavefront OBJ companion MTL. Provide either materialPath or materialName. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true, readOnlyHint=false and idempotentHint=false, so the safety profile is covered. The description adds meaningful context beyond that: it discloses that the operation ends by saving the edited scene, telling the agent the call results in a persisted output rather than an in-memory edit.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence with no filler, and the material-then-object-then-save sequence is front-loaded logically. It is appropriately sized, though it is terse enough that a little more usage guidance could have been added without bloat.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With an output schema present and annotations covering the destructive/idempotency profile, the description only needs to convey the mutation-and-save flow, which it does. Minor gaps remain around duplicate-name disambiguation and the exactly-one-of parameter pairings, though those are largely handled by the schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already explains all six parameters, including the either/or pairing of objectName/objectPath and materialName/materialPath. The description adds nothing about parameter formats or constraints beyond restating 'library material or local material file', so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Apply'), a specific resource ('KeyShot library material or local material file'), and scope ('to a specific object, then save the edited scene'). It implicitly separates itself from keyshot_apply_material_preset by naming library/local material files, but it never names that sibling explicitly, so differentiation is left partly to inference.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is implied by the wording ('library material or local material file'), which points an agent toward the materialName vs materialPath options, but there is no explicit when-to-use/when-not guidance and no routing to alternatives like keyshot_apply_material_preset or keyshot_list_material_presets.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_apply_material_presetApply a material presetADestructive
Resolve a configured material preset, apply it to one scene object, and save a new scene.
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| objectName | No | Scene object name to modify. Provide either objectName or objectPath. | |
| objectPath | No | Full scene-tree path to modify. Prefer this when object names are duplicated. | |
| presetName | Yes | Case-insensitive material preset name returned by keyshot_list_material_presets. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true, idempotentHint=false and openWorldHint=false, so safety is covered structurally. The description adds useful workflow context ('resolve a preset', 'apply to one scene object', 'save a new scene'), signaling a new file rather than in-place edit, but it does not explain what is overwritten or what permissions/paths are required.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence that moves from resolution through application to the save outcome with no filler. It is efficient, though slightly terse given the tool's mutation semantics.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With a full input schema, an output schema, and annotations covering the safety profile, the description only needs to convey the workflow, which it does. The main residual gap is the absence of any mention of the sibling apply_material alternative.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents all five parameters, including the objectName/objectPath alternative and the output-directory constraint. The description adds no syntax or format meaning beyond that, making the baseline 3 appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description gives a specific verb sequence (resolve, apply, save) and names its resource (a material preset) and target (one scene object). It implicitly distinguishes itself from the sibling keyshot_apply_material by specifying presets, though it never names that sibling explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is only implied: the mention of resolving a 'configured material preset' points the agent toward the preset workflow, but there is no explicit when-to-use, when-not-to-use, or comparison against keyshot_apply_material. Prerequisites such as having a preset listed are left to the schema.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_batch_renderRender selected camerasBDestructive
Render an explicit list of saved cameras from one scene into an output directory.
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Render width in pixels. Overrides the selected quality preset when provided. | |
| format | No | Output image format. Defaults to PNG when omitted. | |
| height | No | Render height in pixels. Overrides the selected quality preset when provided. | |
| cameras | Yes | Saved camera names to render in order. Use keyshot_list_cameras first when names are unknown. | |
| samples | No | Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided. | |
| outputDir | Yes | Directory for generated render files. Relative paths resolve inside KEYSHOT_OUTPUT_DIR; external paths are rejected by default. | |
| overwrite | No | Whether existing image files may be replaced. Defaults to false. | |
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| qualityPreset | No | Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples). | |
| maxTimeSeconds | No | Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already flag destructiveHint=true, non-idempotent, non-read-only, so the description should explain *how* it's destructive (overwriting existing files). It only implies writing into a directory and never mentions overwrite behavior, side effects, or that it is a heavy/long operation, adding little beyond the annotations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single efficient sentence front-loads the verb and output. It is appropriately short, though slightly thin given the tool's complexity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With an output schema present, return values needn't be explained, and the schema covers parameters fully. However, for a destructive batch render tool with many configurable options, the description omits overwrite/destructive behavior and alternative-tool routing, leaving notable gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so all 10 parameters (cameras, outputDir, qualityPreset, samples, maxTimeSeconds, etc.) are fully documented in the schema. The description adds no parameter semantics beyond what the schema provides, so baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a clear verb (render) and resource (explicit list of saved cameras) plus the destination (output directory). It distinguishes itself somewhat from siblings like keyshot_render_all_cameras (all vs. explicit list), though it does not name that distinction explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The word 'explicit list' implies you must already know camera names, and the schema notes to call keyshot_list_cameras first. But the description itself gives no when-to-use vs. keyshot_render_all_cameras or keyshot_render guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_import_modelImport a model into KeyShotADestructive
Import a supported local model into an empty or base scene, apply requested composition options, and save a new scene.
| Name | Required | Description | Default |
|---|---|---|---|
| modelPath | Yes | Absolute path to a model file supported by KeyShot, such as OBJ, FBX, STL, or glTF. | |
| snapToGround | No | Ask KeyShot to place imported geometry on the ground plane when supported. | |
| baseScenePath | No | Optional existing KeyShot scene to use as the import base. Omit to start from an empty scene. | |
| centerGeometry | No | Ask KeyShot to center imported geometry during import when supported. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. | |
| adjustEnvironment | No | Ask KeyShot to adjust the environment to the imported geometry when supported. | |
| adjustCameraLookAt | No | Ask KeyShot to retarget the active camera to the imported geometry when supported. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare the safety profile (destructiveHint=true, idempotentHint=false), so the description only needs to enrich it. It does add that a new scene is written, but it does not state what gets destroyed (does it overwrite an existing outputScenePath file?), that the operation is not idempotent, or any failure behavior. Some added value, but the destructive consequence is left implicit.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence that sequences the three actions (import, compose, save) with no filler or repetition. Every clause carries information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
An output schema exists, so return values need not be described, and the 100%-covered schema carries the parameter burden. What is missing is the mutation-risk context an agent needs for a destructive, non-idempotent tool: overwrite semantics for outputScenePath, whether an existing scene is replaced, and any environmental prerequisites.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so all seven parameters are already documented with meaning and constraints (model formats, KEYSHOT_OUTPUT_DIR rule, 'when supported' caveats). The description only gestures at 'requested composition options', which adds no semantics beyond the schema, so the baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a concrete verb+resource ('Import a supported local model') and scopes it to a specific target ('empty or base scene') followed by a save step, so an agent can distinguish it from the render/material/camera siblings. It does not explicitly name which sibling to use instead for plain scene saving, so it falls just short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'into an empty or base scene' plus the baseScenePath semantics implies when this tool applies (starting a new scene), but there is no explicit when-not guidance, no mention of prerequisites (e.g. KeyShot must be running, scene must not be locked), and no pointer to keyshot_save_scene for simple save cases. Usage is inferable rather than stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_inspect_sceneInspect a KeyShot sceneBRead-onlyIdempotent
Open a scene read-only and return metadata, objects, cameras, material assignments, model sets, and external references.
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint, idempotentHint, destructiveHint=false and openWorldHint=false, so the safety profile is fully covered by structured data. The description's 'read-only' merely restates that, but it does add useful behavioral detail about what gets returned (including external references), which is more than the annotations provide.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence, front-loaded with the action and scope, with the return contents enumerated compactly. Nothing is wasted or buried.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With a rich annotation set, a fully documented single parameter, and an output schema present, the description need not explain return values or safety. The only shortfall is the absence of routing guidance relative to sibling inspection tools.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and the single parameter's description is thorough, including that input files may lie outside the configured output directory. The description adds no parameter-level meaning beyond the schema, so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description pairs a specific verb ('Open ... read-only') with the resource ('a KeyShot scene') and enumerates the returned payload (metadata, objects, cameras, material assignments, model sets, external references). This is clearly distinct from siblings like keyshot_list_cameras or keyshot_status, though it never explicitly names those alternatives.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is only implied by 'read-only' — an agent can infer this is for non-mutating inspection. There is no statement of when to prefer this over keyshot_list_cameras, keyshot_status, or keyshot_sync_saved_scene, and no prerequisites or exclusions are given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_list_camera_presetsList camera presetsARead-onlyIdempotent
Read the configured camera preset JSON and return valid standard or absolute camera presets without opening KeyShot.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint, idempotentHint, destructiveHint=false and a closed world. The description adds real value beyond them by stating it reads a pre-configured preset JSON file and requires no KeyShot session — a meaningful operational precondition. It stops short of describing failure modes (malformed/missing JSON) or how 'valid' is determined.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no filler: the action, the source, the output, and the offline constraint are all packed in without redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With an output schema present and rich annotations, the description need not explain return values, and it covers the read-only, offline nature of the call. The remaining ambiguity is the source/configuration of the preset JSON, which leaves a minor gap for an agent deciding whether results will be current.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters, so the baseline of 4 applies. The description correctly implies no inputs are needed, though it does not explain where the 'configured camera preset JSON' comes from or whether it is user-supplied configuration.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb and resource — reads the configured camera preset JSON and returns valid standard or absolute camera presets — which is distinct from siblings like keyshot_list_cameras and keyshot_apply_camera_preset. It is clear, though it never explicitly names which sibling to prefer when an agent wants live camera data rather than stored presets.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is only implied: an agent can infer this is a discovery step before keyshot_apply_camera_preset, and the 'without opening KeyShot' clause hints at the offline precondition. There is no explicit when-to-use or when-not-to-use guidance versus keyshot_list_cameras or keyshot_inspect_scene.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_list_camerasList scene camerasARead-onlyIdempotent
Return saved camera names without saving changes. Use this before selected-camera rendering when names are unknown.
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint, idempotentHint, destructiveHint=false and openWorldHint=false, so the safety profile is fully covered elsewhere. The description's 'without saving changes' merely restates that, and it adds no other behavioral detail (no note that the scene file is opened, no output/ordering info).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two short, front-loaded sentences with no padding. The clause 'without saving changes' is slightly redundant against the annotations, costing it the top score.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a single-parameter read-only list tool with a full output schema and complete annotations, the description supplies what it does and when to use it. Minor gap: it does not mention that the scene is opened as a side effect of passing scenePath.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Only one parameter with 100% schema description coverage, so the baseline is 4. The description adds nothing about scenePath, but the schema already explains it as an absolute path to an existing scene file.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Return saved camera names') and implicitly distinguishes scene cameras from the sibling keyshot_list_camera_presets by saying 'saved camera names'. Clear to an agent, though it never explicitly names the preset-list sibling as the alternative.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Gives a concrete when-to-use condition: 'Use this before selected-camera rendering when names are unknown.' That is actionable context, but there is no when-not guidance and no mention of the camera-preset alternative.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_list_material_presetsList material presetsARead-onlyIdempotent
Read the configured local material preset JSON and return valid preset names and material sources without opening KeyShot.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true, idempotentHint=true, destructiveHint=false and openWorldHint=false, so the safety profile is covered. The description adds genuine value beyond that by disclosing the source of truth (local preset JSON config) and that no KeyShot instance is required, which the annotations do not convey.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no filler. The verb comes first and the offline constraint is packed into the same clause, so every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With an output schema present, the description need not document return values, and it still summarizes them ('valid preset names and material sources'). For a zero-parameter read tool this is essentially complete; only an explicit alternative-tool pointer is missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters, so there is nothing for the description to disambiguate. Baseline 4 applies; the description correctly does not invent or omit any parameter detail.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Read') and resource ('configured local material preset JSON') with the output scope ('valid preset names and material sources'). This clearly separates it from the mutation-oriented siblings like keyshot_apply_material_preset, though it never names that sibling explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
'...without opening KeyShot' implies the usage context (offline, no live app needed), which is a real hint. However, it gives no explicit when-to-use vs the apply_material_preset or other list_* siblings, so the agent must infer the routing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_preview_renderRender an Agent-visible previewARead-onlyIdempotent
Render a bounded PNG preview from an existing scene and return it directly as MCP image content. Temporary previews are deleted after embedding; an optional safe output path preserves a copy.
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Preview width in pixels. Defaults to 960; allowed range is 64 to 1920. | |
| camera | No | Optional saved camera name to activate for the preview. Omit to use the scene's active camera. | |
| height | No | Preview height in pixels. Defaults to 540; allowed range is 64 to 1080. | |
| samples | No | Preview render samples. Defaults to 16 unless maxTimeSeconds is provided; maximum is 64. | |
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| outputPath | No | Optional .png destination inside KEYSHOT_OUTPUT_DIR. Existing files are never overwritten. When omitted, a temporary preview is embedded and deleted. | |
| maxTimeSeconds | No | Time-based preview limit in seconds. Replaces the default sample mode and cannot be combined with an explicit samples value; maximum is 60. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnly/idempotent/non-destructive, so the bar is lower; the description still adds real lifecycle context beyond them — temporary previews are deleted after embedding, and an optional safe output path preserves a copy. It stops short of naming the 'never overwrites existing files' rule that lives in the schema.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two dense sentences with no filler, front-loading what the tool produces before the lifecycle caveat. Every clause earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
An output schema exists, so return values need no explanation, and annotations plus schema cover safety and parameters. The only gap is prerequisites (e.g. scene must exist, KeyShot running), which an agent must infer from the required scenePath.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so all seven parameters are already documented with defaults, ranges and constraints; the description only echoes outputPath preservation at a high level. Baseline 3 is appropriate since the schema does the heavy lifting.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb+resource ('Render a bounded PNG preview from an existing scene') and the delivery mechanism ('return it directly as MCP image content'). The word 'preview' plus 'bounded' separates it from full renders like keyshot_render, though it never names those siblings explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is implied through 'preview' and the temporary-vs-persisted output choice, but the description never states when to prefer this over keyshot_render, keyshot_product_render, or keyshot_render_queue. No explicit when/when-not guidance is given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_product_renderPrepare and render a productADestructive
Run a complete product workflow in one headless process: open or import, assign materials, configure camera and environment, save a scene copy, and render one or all cameras.
| Name | Required | Description | Default |
|---|---|---|---|
| up | No | Optional camera up direction [x, y, z]. Requires position and lookAt. | |
| width | No | Render width in pixels. Overrides the selected quality preset when provided. | |
| format | No | Output image format. Defaults to PNG when omitted. | |
| height | No | Render height in pixels. Overrides the selected quality preset when provided. | |
| lookAt | No | Camera target [x, y, z]. Must be provided together with position. | |
| samples | No | Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided. | |
| distance | No | Positive KeyShot camera distance applied after the transform or preset. | |
| position | No | Camera position [x, y, z]. Must be provided together with lookAt. | |
| rotation | No | Environment rotation in degrees, from 0 inclusive to 360 exclusive. | |
| modelPath | No | Absolute path to a model to import. Provide exactly one modelPath or scenePath. | |
| outputDir | No | All-cameras output directory. Invalid with single mode; a safe directory is generated when omitted. | |
| overwrite | No | Allow replacement of explicitly selected output files. Defaults to false. | |
| scenePath | No | Absolute path to an existing KeyShot scene. Provide exactly one scenePath or modelPath. | |
| brightness | No | Positive brightness multiplier for the active environment. | |
| cameraName | No | Camera to create, update, or activate. New model workflows default to Product Hero. | |
| outputPath | No | Single-mode image destination. Invalid with allCameras mode; a safe name is generated when omitted. | |
| renderMode | No | Render one active or named camera, or discover and render every saved camera. Defaults to single. | single |
| fieldOfView | No | Camera field of view in degrees, greater than 0 and less than 180. Cannot be combined with focalLength. | |
| focalLength | No | Camera focal length from 5 to 200 mm. Cannot be combined with fieldOfView. | |
| snapToGround | No | Place imported geometry on the ground. Applies only to modelPath sources and defaults to true for new models. | |
| baseScenePath | No | Optional KeyShot base scene used only when modelPath is provided. | |
| qualityPreset | No | Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples). | |
| centerGeometry | No | Center imported geometry. Applies only to modelPath sources and defaults to true for new models. | |
| maxTimeSeconds | No | Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples. | |
| continueOnError | No | In allCameras mode, continue after one camera fails. Defaults to true. | |
| environmentName | No | Environment name from the KeyShot library. Cannot be combined with environmentPath. | |
| environmentPath | No | Absolute path to a local KeyShot environment file. Cannot be combined with environmentName. | |
| outputScenePath | No | Destination for the prepared scene. A safe numbered name is generated when omitted. | |
| cameraPresetName | No | Configured camera preset to apply. Cannot be combined with a custom position/lookAt pair. | |
| adjustEnvironment | No | Adjust the environment after model import. Applies only to modelPath sources and defaults to true for new models. | |
| adjustCameraLookAt | No | Retarget the camera after model import. Applies only to modelPath sources and defaults to true for new models. | |
| materialAssignments | No | Object-specific material changes applied before camera and environment setup. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true, idempotentHint=false, and openWorldHint=false, lowering the bar. The description adds that the run is headless and that a scene copy is saved, but it does not disclose what the destructive behavior actually overwrites despite the 'overwrite' option – a notable gap for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence that enumerates the workflow stages in order and wastes nothing. Given the complexity of 32 parameters, this is admirably tight.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
An output schema exists, so return values need not be explained, and the schema fully covers the 32 parameters. The description adequately conveys the workflow scope, though it could say more about when this tool supersedes the granular siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents all 32 parameters, including enums and cross-parameter constraints. The description adds no parameter-level detail, so the baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific composite verb set (open/import, assign materials, configure camera and environment, save, render) and the resource (a product workflow). It clearly positions itself as the one-shot orchestrator versus the granular siblings, though it never explicitly states that contrast.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'in one headless process' implies batch/automated usage and contrasts implicitly with calling the individual sibling tools, but there is no explicit when-to-use / when-not-to-use guidance or named alternative. Usage is only inferable.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_renderRender one KeyShot viewCDestructive
Render the active or a named camera from an existing scene to an image file.
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Render width in pixels. Overrides the selected quality preset when provided. | |
| camera | No | Optional saved camera name to activate before rendering. Omit to use the scene's active camera. | |
| format | No | Output image format. Defaults to PNG when omitted. | |
| height | No | Render height in pixels. Overrides the selected quality preset when provided. | |
| samples | No | Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided. | |
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| outputPath | No | Destination image path. When omitted, a PNG name is generated inside KEYSHOT_OUTPUT_DIR. | |
| qualityPreset | No | Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples). | |
| maxTimeSeconds | No | Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations declare destructiveHint=true, readOnlyHint=false and idempotentHint=false, but the description says nothing about overwriting an existing outputPath, permission requirements, or what a render run actually modifies. With annotations carrying the safety profile, the description should at least flag the overwrite/queue behavior, and it does not.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no waste, though it is arguably thin for a nine-parameter rendering tool rather than optimally sized.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a nine-parameter, non-idempotent render tool with several near-identical siblings, an output schema and rich annotations, the description leaves the agent without routing guidance or output/overwrite semantics. The schema and output schema cover the mechanical details, but the definition does not fill the remaining gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and every parameter, including enums for format and qualityPreset and mutual exclusions for samples/maxTimeSeconds, is documented in the schema. The description adds no parameter meaning beyond it, so the baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb (render) and resource (active or named camera from an existing scene) with the output being an image file. It does not, however, distinguish itself from the many sibling render tools (preview_render, product_render, batch_render, render_all_cameras), so the agent must infer the boundary.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No when-to-use guidance and no mention of alternatives, despite five sibling tools that also render. An agent cannot tell from this sentence why it would pick keyshot_render over keyshot_preview_render or keyshot_render_all_cameras.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_render_all_camerasRender all scene camerasADestructive
Discover every saved camera and render each view in one headless process with collision-safe file names and per-camera results.
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Render width in pixels. Overrides the selected quality preset when provided. | |
| format | No | Output image format. Defaults to PNG when omitted. | |
| height | No | Render height in pixels. Overrides the selected quality preset when provided. | |
| samples | No | Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided. | |
| outputDir | Yes | Directory for generated render files. Relative paths resolve inside KEYSHOT_OUTPUT_DIR; external paths are rejected by default. | |
| overwrite | No | Whether existing image files may be replaced. Defaults to false. | |
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| qualityPreset | No | Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples). | |
| maxTimeSeconds | No | Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples. | |
| continueOnError | No | Continue rendering remaining cameras after one camera fails. Defaults to true. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true, readOnlyHint=false, and non-idempotent, so the mutation/safety profile is covered. The description still adds non-obvious behavior beyond that: collision-safe file naming, a single headless process, and per-camera results. It does not explain the overwrite semantics tied to the destructive hint, which is the one notable gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single dense sentence, front-loaded with the verb and resource, that carries the batch scope, execution model, and output behavior without filler. Nothing is redundant with the title or schema.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
An output schema exists, so return values (per-camera results) need not be re-explained, and annotations cover the safety profile. What remains thin is routing guidance among the many sibling render tools and the destructive-overwrite relationship, so the definition is adequate but not complete for a 10-parameter tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents width, height, samples, maxTimeSeconds, overwrite, continueOnError, and the rest. The description adds no parameter-level semantics (no default format, no preset/sample interaction), so it sits at the baseline for fully documented schemas.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb (render) and resource (every saved camera in the scene), scoping it as a whole-scene operation. This distinguishes it from keyshot_render (single render), keyshot_list_cameras (discovery only), and keyshot_batch_render without needing to open any schema.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'render each view in one headless process' implies the batch/campaign use case, but there is no explicit when-to-use vs. keyshot_render, keyshot_preview_render, or keyshot_batch_render, and no stated prerequisites or exclusions. Usage is left to inference from the name.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_render_queueRun a sequential render queueADestructive
Render independent scene and camera jobs sequentially so KeyShot processes do not compete for a license or output files.
| Name | Required | Description | Default |
|---|---|---|---|
| jobs | Yes | Render jobs executed sequentially to avoid KeyShot license and output conflicts. | |
| continueOnError | No | Continue with later jobs after a failure. Defaults to false. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true, non-idempotent, non-read-only, so the safety profile is carried by structured data. The description adds genuinely useful context (serial execution to avoid license/output contention) but says nothing about what destruction actually means here — e.g. whether existing files at outputPath are overwritten, or that failure stops the queue by default.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no filler; the operative behavior (sequential execution) and its reason are both delivered immediately.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
An output schema exists, so return values need not be explained. However, for a destructive, non-idempotent queue tool whose key semantics (overwriting outputs, default stop-on-error, ordering guarantees) live only in schema defaults, the description is thinner than the complexity warrants.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents scenePath, outputPath, camera, qualityPreset, samples/maxTimeSeconds exclusivity, etc. The description adds no parameter-level detail, which is the expected baseline when the schema does the heavy lifting.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('Render ... jobs'), and the adverb 'sequentially' plus 'independent scene and camera jobs' distinguishes it from a single-render tool. It does not name the close siblings (keyshot_batch_render, keyshot_render_all_cameras) it most resembles, so the distinction is implicit rather than explicit.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The rationale 'so KeyShot processes do not compete for a license or output files' implies when to choose this over firing off parallel renders, but no explicit when-to-use or when-not-to-use guidance against the sibling render tools is given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_save_sceneSave a KeyShot scene copyBDestructive
Open an existing scene and save a copy to a requested path inside the configured safe output directory.
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true, readOnlyHint=false, and idempotentHint=false. The description adds useful scoping context (the safe output directory, input files allowed outside it) but never explains what is destructive — e.g. whether an existing file at outputScenePath is overwritten — which is the key behavior the destructive hint flags.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no filler. The operation and its destination constraint come first, and nothing is wasted.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With an output schema present, return values need no explanation, and both required parameters are covered. The only real gap is the unaddressed destructive behavior (overwrite semantics), which matters given destructiveHint=true.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so both parameters are already fully documented in the schema, including the output-directory restriction. The description's mention of the safe output directory restates that constraint rather than adding new meaning; baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb pair (open + save a copy) and the resource (KeyShot scene), plus the destination constraint. It is clear what the tool does, though it does not explicitly distinguish itself from the similar-sounding sibling keyshot_sync_saved_scene.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No when-to-use guidance is given, and no alternatives are named. The presence of a sibling named keyshot_sync_saved_scene makes the omission notable, since an agent must guess which one applies to its situation.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_set_cameraSet a KeyShot cameraBDestructive
Create or update a named camera using position, target, distance, field of view, or focal length, then save the edited scene.
| Name | Required | Description | Default |
|---|---|---|---|
| up | No | Optional camera up direction [x, y, z]. Requires position and lookAt. | |
| lookAt | No | Camera target [x, y, z]. Must be provided together with position. | |
| distance | No | Positive KeyShot camera distance. | |
| position | No | Camera position [x, y, z]. Must be provided together with lookAt. | |
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| cameraName | No | Saved camera to update, or the name to use when creating a camera. | |
| fieldOfView | No | Field of view in degrees, greater than 0 and less than 180. Cannot be combined with focalLength. | |
| focalLength | No | Focal length from 5 to 200 mm. Cannot be combined with fieldOfView. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare the write/destructive/idempotent profile (readOnlyHint=false, destructiveHint=true, idempotentHint=false), so the bar is lower. The description adds the useful side-effect that the scene is saved, but does not disclose what destructiveHint means here (e.g., an existing camera of the same cameraName being overwritten, or outputScenePath being clobbered).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single tight sentence with the action front-loaded and no filler. It could arguably be split to front-load the required scenePath/outputScenePath behavior, but nothing is wasted.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With 9 parameters, full schema coverage, an output schema, and rich annotations, the definition is adequate but thin: it omits the required input/output scene paths, the cameraName update-vs-create semantics, and the optional 'up' vector, so an agent still needs the schema to call it correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents every parameter including mutual exclusions (fieldOfView vs focalLength, position+lookAt coupling). The description only restates a subset of these fields in prose and adds no format or constraint detail beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb+resource pair ('Create or update a named camera') and enumerates the geometry inputs (position, target, distance, FOV, focal length), plus the save step. It is clearly distinguishable from list/inspect/preset siblings, though it never names an alternative directly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no when-to-use guidance and no routing against the obvious alternatives (keyshot_apply_camera_preset, keyshot_list_cameras, keyshot_apply_camera_preset). The agent is left to infer when creating a custom camera beats applying a preset.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_set_environmentSet the KeyShot environmentBDestructive
Select an environment by library name or local file, optionally change brightness and rotation, and save the edited scene.
| Name | Required | Description | Default |
|---|---|---|---|
| rotation | No | Environment rotation in degrees, from 0 inclusive to 360 exclusive. | |
| scenePath | Yes | Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory. | |
| brightness | No | Positive brightness multiplier for the active environment. | |
| environmentName | No | Environment name from the KeyShot library. Cannot be combined with environmentPath. | |
| environmentPath | No | Absolute path to a local KeyShot environment file. Cannot be combined with environmentName. | |
| outputScenePath | Yes | Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnly=false, destructive=true and non-idempotent, so the safety profile is partly covered. The description adds the open-edit-save flow ('save the edited scene'), but with destructiveHint=true it should disclose what the save overwrites or clobbers; that risk is never mentioned.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence that packs the selection modes, the optional edits, and the save step with zero filler. Nothing here is redundant or buried.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With an output schema present, return values need no explanation, and the 100%-covered schema carries the parameter detail. The remaining gap is that the required scenePath/outputScenePath workflow and destructive overwrite behavior are not surfaced in the description.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so brightness, rotation, environmentName/environmentPath and the scene paths are fully documented in the schema. The description only restates the same concepts at a higher level and adds no syntax, defaults, or interaction rules beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb+resource ('Select an environment') and enumerates the two selection modes plus the optionals it also mutates (brightness, rotation) and the save step. It is clearly distinct from render/material/camera siblings, though it never names a sibling to differentiate itself.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
It describes what the tool does but gives no when-to-use guidance, no prerequisites (scene must exist, output dir constraints), and no exclusions. The mutual exclusivity of environmentName/environmentPath is left entirely to the schema.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_statusCheck KeyShot MCP statusARead-onlyIdempotent
Diagnose the local installation, output access, presets, bridge files, and a minimal KeyShot headless startup without modifying a user scene.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint, idempotentHint, and destructiveHint=false, so the safety profile is covered. The description adds genuinely non-obvious context beyond those: it performs a 'minimal KeyShot headless startup' yet does so 'without modifying a user scene', which tells the agent a process launch occurs as part of a supposedly read-only check.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with the verb first and the checked areas enumerated compactly. No filler, no restatement of the title.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
An output schema exists, so return values need no explanation, and the description fully covers what is probed and confirms the non-destructive guarantee. The only gap is the absence of guidance on when this check should be triggered relative to the render siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters, so the schema imposes no semantic burden and the baseline of 4 applies. Nothing in the description conflicts with the empty parameter object.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb (diagnose) and enumerates the exact resources checked: installation, output access, presets, bridge files, and headless startup. This clearly separates it from every sibling, which are render/scene/material/camera operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The diagnostic framing implies this is a pre-flight/health-check tool, but the description never states when to run it (before renders? on failure?) or names any alternative. Usage must be inferred from the name and scope.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
keyshot_sync_saved_sceneSync the latest saved KeyShot sceneADestructive
Find a saved .bip file (or the newest .bip in one folder), detect whether it changed, copy it to a collision-safe output path, and optionally return an Agent-visible preview. This is the stable alternative to unsupported persistent GUI control.
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Preview width in pixels. Defaults to 960; allowed range is 64 to 1920. | |
| camera | No | Optional saved camera name for the embedded preview. Omit to use the scene's active camera. | |
| height | No | Preview height in pixels. Defaults to 540; allowed range is 64 to 1080. | |
| samples | No | Preview render samples. Defaults to 16 unless maxTimeSeconds is provided; maximum is 64. | |
| sourcePath | Yes | Absolute path to a saved .bip scene or a directory whose newest .bip scene should be synchronized. Directories are searched only at their top level. | |
| includePreview | No | Whether to render and embed a temporary PNG from the synchronized copy. Defaults to true. | |
| maxTimeSeconds | No | Time-based preview limit in seconds. Replaces the default sample mode and cannot be combined with an explicit samples value; maximum is 60. | |
| outputScenePath | No | Optional destination for the synchronized .bip copy inside KEYSHOT_OUTPUT_DIR. Existing explicit paths are never overwritten; when omitted, a collision-safe name is generated. | |
| previousFingerprint | No | Optional fingerprint returned by an earlier sync. When it still matches, no copy or preview is created. |
Output Schema
| Name | Required | Description |
|---|---|---|
| ok | Yes | True when the requested operation completed successfully. |
| data | Yes | Operation-specific structured result data, or null when unavailable. |
| error | Yes | Human-readable failure reason, or null after success. |
| warnings | Yes | Non-fatal conditions the user or agent should review. |
| errorCode | No | Stable error category for common failures. |
| outputFiles | Yes | Absolute paths of images or scene files created by the operation. |
| suggestions | No | Actionable recovery steps for the user or agent. |
| keyshotStdoutTail | Yes | Truncated tail of KeyShot headless output for diagnostics. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare destructiveHint=true and idempotentHint=false, so the safety profile is partly covered. The description adds useful behavioral context (change detection, collision-safe naming, Agent-visible preview), but it never explains what is actually written or mutated on disk or where KEYSHOT_OUTPUT_DIR fits, which is exactly the gap the destructive hint raises.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, both front-loaded and free of filler: the first gives the operation pipeline, the second gives the positioning rationale. It is well sized for a 9-parameter tool, though the first sentence is a fairly dense compound clause.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With a full output schema and 100% parameter coverage, the description need not explain return values, and it correctly covers the core flow plus fingerprint-based skipping. It is nearly complete, missing only explicit guidance on the destructive/write side effects the annotations imply.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the parameters are already fully documented; baseline is 3. The description only restates the sourcePath dual behavior (file vs. newest .bip in a folder), adding no syntax or format detail beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb (sync) and resource (saved .bip scene) and enumerates the operation's concrete steps: locate the file, detect change, copy to a collision-safe path, optionally preview. It is clear what the tool does, though it does not name any sibling tool (e.g. keyshot_save_scene or keyshot_inspect_scene) to sharpen differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
"This is the stable alternative to unsupported persistent GUI control" implies when to reach for it, but there is no explicit when-not guidance and no sibling is named as the alternative. The agent must infer selection from the phrasing alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
2 tool updates
v0.13.1- Changed
keyshot_apply_material1 field changed- changed
Input schema / properties / materialPath / descriptionPrevious value: -"Absolute path to a local KeyShot material file. Provide either materialPath or materialName."New value: +"Absolute path to a native single-material KeyShot MTL file, not a Wavefront OBJ companion MTL. Provide either materialPath or materialName."
- Changed
keyshot_product_render1 field changed- changed
Input schema / properties / materialAssignments / items / properties / materialPath / descriptionPrevious value: -"Absolute path to a local KeyShot material file. Choose one material source."New value: +"Absolute path to a native single-material KeyShot MTL file, not a Wavefront OBJ companion MTL. Choose one material source."
19 tool updates
v0.13.0- Changed
keyshot_apply_camera_preset4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_apply_material4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_apply_material_preset4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_batch_render7 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - added
Input schema / properties / height / maximumAdded value: +9007199254740991 - added
Input schema / properties / samples / maximumAdded value: +9007199254740991 - added
Input schema / properties / width / maximumAdded value: +9007199254740991 - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_import_model4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_inspect_scene4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_list_camera_presets4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_list_cameras4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_list_material_presets4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_preview_render4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_product_render14 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - added
Input schema / properties / height / maximumAdded value: +9007199254740991 - changed
Input schema / properties / lookAt / itemsPrevious value: -[ - { - "$ref": "#/properties/position/items/0" - }, - { - "$ref": "#/properties/position/items/1" - }, - { - "$ref": "#/properties/position/items/2" - } -]New value: +false - added
Input schema / properties / lookAt / prefixItemsAdded value: +[ + { + "type": "number" + }, + { + "type": "number" + }, + { + "type": "number" + } +] - removed
Input schema / properties / materialAssignments / items / additionalPropertiesRemoved value: -false - changed
Input schema / properties / position / itemsPrevious value: -[ - { - "type": "number" - }, - { - "type": "number" - }, - { - "type": "number" - } -]New value: +false - added
Input schema / properties / position / prefixItemsAdded value: +[ + { + "type": "number" + }, + { + "type": "number" + }, + { + "type": "number" + } +] - added
Input schema / properties / samples / maximumAdded value: +9007199254740991 - changed
Input schema / properties / up / itemsPrevious value: -[ - { - "$ref": "#/properties/position/items/0" - }, - { - "$ref": "#/properties/position/items/1" - }, - { - "$ref": "#/properties/position/items/2" - } -]New value: +false - added
Input schema / properties / up / prefixItemsAdded value: +[ + { + "type": "number" + }, + { + "type": "number" + }, + { + "type": "number" + } +] - added
Input schema / properties / width / maximumAdded value: +9007199254740991 - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_render7 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - added
Input schema / properties / height / maximumAdded value: +9007199254740991 - added
Input schema / properties / samples / maximumAdded value: +9007199254740991 - added
Input schema / properties / width / maximumAdded value: +9007199254740991 - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_render_all_cameras7 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - added
Input schema / properties / height / maximumAdded value: +9007199254740991 - added
Input schema / properties / samples / maximumAdded value: +9007199254740991 - added
Input schema / properties / width / maximumAdded value: +9007199254740991 - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_render_queue8 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - removed
Input schema / properties / jobs / items / additionalPropertiesRemoved value: -false - added
Input schema / properties / jobs / items / properties / height / maximumAdded value: +9007199254740991 - added
Input schema / properties / jobs / items / properties / samples / maximumAdded value: +9007199254740991 - added
Input schema / properties / jobs / items / properties / width / maximumAdded value: +9007199254740991 - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_save_scene4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_set_camera10 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Input schema / properties / lookAt / itemsPrevious value: -[ - { - "$ref": "#/properties/position/items/0" - }, - { - "$ref": "#/properties/position/items/1" - }, - { - "$ref": "#/properties/position/items/2" - } -]New value: +false - added
Input schema / properties / lookAt / prefixItemsAdded value: +[ + { + "type": "number" + }, + { + "type": "number" + }, + { + "type": "number" + } +] - changed
Input schema / properties / position / itemsPrevious value: -[ - { - "type": "number" - }, - { - "type": "number" - }, - { - "type": "number" - } -]New value: +false - added
Input schema / properties / position / prefixItemsAdded value: +[ + { + "type": "number" + }, + { + "type": "number" + }, + { + "type": "number" + } +] - changed
Input schema / properties / up / itemsPrevious value: -[ - { - "$ref": "#/properties/position/items/0" - }, - { - "$ref": "#/properties/position/items/1" - }, - { - "$ref": "#/properties/position/items/2" - } -]New value: +false - added
Input schema / properties / up / prefixItemsAdded value: +[ + { + "type": "number" + }, + { + "type": "number" + }, + { + "type": "number" + } +] - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_set_environment4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_status4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
- Changed
keyshot_sync_saved_scene4 fields changed- changed
Input schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - removed
Input schema / additionalPropertiesRemoved value: -false - changed
Output schema / $schemaPrevious value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema" - changed
Output schema / requiredPrevious value: -[ - "ok", - "outputFiles", - "warnings", - "keyshotStdoutTail", - "error" -]New value: +[ + "ok", + "data", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" +]
1 tool update
v0.11.0- Added
keyshot_sync_saved_scene
18 tool updates
v0.10.0- Changed
keyshot_apply_camera_preset5 fields changed- added
Input schema / properties / cameraName / descriptionAdded value: +"Optional saved camera name. Defaults to the preset name." - added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / presetName / descriptionAdded value: +"Case-insensitive camera preset name returned by keyshot_list_camera_presets." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_apply_material7 fields changed- added
Input schema / properties / materialName / descriptionAdded value: +"Material name from the local KeyShot library. Provide either materialName or materialPath." - added
Input schema / properties / materialPath / descriptionAdded value: +"Absolute path to a local KeyShot material file. Provide either materialPath or materialName." - added
Input schema / properties / objectName / descriptionAdded value: +"Scene object name to modify. Provide either objectName or the more specific objectPath." - added
Input schema / properties / objectPath / descriptionAdded value: +"Full scene-tree path of the object to modify. Use this instead of objectName when names are duplicated." - added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_apply_material_preset6 fields changed- added
Input schema / properties / objectName / descriptionAdded value: +"Scene object name to modify. Provide either objectName or objectPath." - added
Input schema / properties / objectPath / descriptionAdded value: +"Full scene-tree path to modify. Prefer this when object names are duplicated." - added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / presetName / descriptionAdded value: +"Case-insensitive material preset name returned by keyshot_list_material_presets." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_batch_render11 fields changed- added
Input schema / properties / cameras / descriptionAdded value: +"Saved camera names to render in order. Use keyshot_list_cameras first when names are unknown." - added
Input schema / properties / format / descriptionAdded value: +"Output image format. Defaults to PNG when omitted." - added
Input schema / properties / height / descriptionAdded value: +"Render height in pixels. Overrides the selected quality preset when provided." - added
Input schema / properties / maxTimeSeconds / descriptionAdded value: +"Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples." - added
Input schema / properties / outputDir / descriptionAdded value: +"Directory for generated render files. Relative paths resolve inside KEYSHOT_OUTPUT_DIR; external paths are rejected by default." - added
Input schema / properties / overwrite / descriptionAdded value: +"Whether existing image files may be replaced. Defaults to false." - added
Input schema / properties / qualityPresetAdded value: +{ + "description": "Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples).", + "enum": [ + "preview", + "standard", + "final" + ], + "type": "string" +} - added
Input schema / properties / samples / descriptionAdded value: +"Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - added
Input schema / properties / width / descriptionAdded value: +"Render width in pixels. Overrides the selected quality preset when provided." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_import_model8 fields changed- added
Input schema / properties / adjustCameraLookAtAdded value: +{ + "description": "Ask KeyShot to retarget the active camera to the imported geometry when supported.", + "type": "boolean" +} - added
Input schema / properties / adjustEnvironmentAdded value: +{ + "description": "Ask KeyShot to adjust the environment to the imported geometry when supported.", + "type": "boolean" +} - added
Input schema / properties / baseScenePath / descriptionAdded value: +"Optional existing KeyShot scene to use as the import base. Omit to start from an empty scene." - added
Input schema / properties / centerGeometryAdded value: +{ + "description": "Ask KeyShot to center imported geometry during import when supported.", + "type": "boolean" +} - added
Input schema / properties / modelPath / descriptionAdded value: +"Absolute path to a model file supported by KeyShot, such as OBJ, FBX, STL, or glTF." - added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / snapToGroundAdded value: +{ + "description": "Ask KeyShot to place imported geometry on the ground plane when supported.", + "type": "boolean" +} - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_inspect_scene2 fields changed- added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_list_camera_presets2 fields changed- added
Input schema / additionalPropertiesAdded value: +false - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_list_cameras2 fields changed- added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_list_material_presets2 fields changed- added
Input schema / additionalPropertiesAdded value: +false - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Added
keyshot_preview_render - Added
keyshot_product_render - Changed
keyshot_render10 fields changed- added
Input schema / properties / camera / descriptionAdded value: +"Optional saved camera name to activate before rendering. Omit to use the scene's active camera." - added
Input schema / properties / format / descriptionAdded value: +"Output image format. Defaults to PNG when omitted." - added
Input schema / properties / height / descriptionAdded value: +"Render height in pixels. Overrides the selected quality preset when provided." - added
Input schema / properties / maxTimeSeconds / descriptionAdded value: +"Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples." - added
Input schema / properties / outputPath / descriptionAdded value: +"Destination image path. When omitted, a PNG name is generated inside KEYSHOT_OUTPUT_DIR." - added
Input schema / properties / qualityPresetAdded value: +{ + "description": "Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples).", + "enum": [ + "preview", + "standard", + "final" + ], + "type": "string" +} - added
Input schema / properties / samples / descriptionAdded value: +"Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - added
Input schema / properties / width / descriptionAdded value: +"Render width in pixels. Overrides the selected quality preset when provided." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_render_all_cameras11 fields changed- added
Input schema / properties / continueOnError / descriptionAdded value: +"Continue rendering remaining cameras after one camera fails. Defaults to true." - added
Input schema / properties / format / descriptionAdded value: +"Output image format. Defaults to PNG when omitted." - added
Input schema / properties / height / descriptionAdded value: +"Render height in pixels. Overrides the selected quality preset when provided." - added
Input schema / properties / maxTimeSeconds / descriptionAdded value: +"Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples." - added
Input schema / properties / outputDir / descriptionAdded value: +"Directory for generated render files. Relative paths resolve inside KEYSHOT_OUTPUT_DIR; external paths are rejected by default." - added
Input schema / properties / overwrite / descriptionAdded value: +"Whether existing image files may be replaced. Defaults to false." - added
Input schema / properties / qualityPresetAdded value: +{ + "description": "Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples).", + "enum": [ + "preview", + "standard", + "final" + ], + "type": "string" +} - added
Input schema / properties / samples / descriptionAdded value: +"Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - added
Input schema / properties / width / descriptionAdded value: +"Render width in pixels. Overrides the selected quality preset when provided." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_render_queue12 fields changed- added
Input schema / properties / continueOnError / descriptionAdded value: +"Continue with later jobs after a failure. Defaults to false." - added
Input schema / properties / jobs / descriptionAdded value: +"Render jobs executed sequentially to avoid KeyShot license and output conflicts." - added
Input schema / properties / jobs / items / properties / camera / descriptionAdded value: +"Optional saved camera name for this job. Omit to use the active camera." - added
Input schema / properties / jobs / items / properties / format / descriptionAdded value: +"Output image format. Defaults to PNG when omitted." - added
Input schema / properties / jobs / items / properties / height / descriptionAdded value: +"Render height in pixels. Overrides the selected quality preset when provided." - added
Input schema / properties / jobs / items / properties / maxTimeSeconds / descriptionAdded value: +"Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples." - added
Input schema / properties / jobs / items / properties / outputPath / descriptionAdded value: +"Destination image path for this queue job. A safe output name is generated when omitted." - added
Input schema / properties / jobs / items / properties / qualityPresetAdded value: +{ + "description": "Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples).", + "enum": [ + "preview", + "standard", + "final" + ], + "type": "string" +} - added
Input schema / properties / jobs / items / properties / samples / descriptionAdded value: +"Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided." - added
Input schema / properties / jobs / items / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - added
Input schema / properties / jobs / items / properties / width / descriptionAdded value: +"Render width in pixels. Overrides the selected quality preset when provided." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_save_scene3 fields changed- added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_set_camera21 fields changed- added
Input schema / properties / cameraName / descriptionAdded value: +"Saved camera to update, or the name to use when creating a camera." - added
Input schema / properties / distance / descriptionAdded value: +"Positive KeyShot camera distance." - added
Input schema / properties / fieldOfViewAdded value: +{ + "description": "Field of view in degrees, greater than 0 and less than 180. Cannot be combined with focalLength.", + "exclusiveMaximum": 180, + "exclusiveMinimum": 0, + "type": "number" +} - added
Input schema / properties / focalLengthAdded value: +{ + "description": "Focal length from 5 to 200 mm. Cannot be combined with fieldOfView.", + "maximum": 200, + "minimum": 5, + "type": "number" +} - removed
Input schema / properties / lookAt / $refRemoved value: -"#/properties/position" - added
Input schema / properties / lookAt / descriptionAdded value: +"Camera target [x, y, z]. Must be provided together with position." - added
Input schema / properties / lookAt / itemsAdded value: +[ + { + "$ref": "#/properties/position/items/0" + }, + { + "$ref": "#/properties/position/items/1" + }, + { + "$ref": "#/properties/position/items/2" + } +] - added
Input schema / properties / lookAt / maxItemsAdded value: +3 - added
Input schema / properties / lookAt / minItemsAdded value: +3 - added
Input schema / properties / lookAt / typeAdded value: +"array" - added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / position / descriptionAdded value: +"Camera position [x, y, z]. Must be provided together with lookAt." - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - removed
Input schema / properties / up / $refRemoved value: -"#/properties/position" - added
Input schema / properties / up / descriptionAdded value: +"Optional camera up direction [x, y, z]. Requires position and lookAt." - added
Input schema / properties / up / itemsAdded value: +[ + { + "$ref": "#/properties/position/items/0" + }, + { + "$ref": "#/properties/position/items/1" + }, + { + "$ref": "#/properties/position/items/2" + } +] - added
Input schema / properties / up / maxItemsAdded value: +3 - added
Input schema / properties / up / minItemsAdded value: +3 - added
Input schema / properties / up / typeAdded value: +"array" - changed
Input schema / requiredPrevious value: -[ - "scenePath", - "position", - "lookAt", - "outputScenePath" -]New value: +[ + "scenePath", + "outputScenePath" +] - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_set_environment7 fields changed- added
Input schema / properties / brightness / descriptionAdded value: +"Positive brightness multiplier for the active environment." - added
Input schema / properties / environmentName / descriptionAdded value: +"Environment name from the KeyShot library. Cannot be combined with environmentPath." - added
Input schema / properties / environmentPath / descriptionAdded value: +"Absolute path to a local KeyShot environment file. Cannot be combined with environmentName." - added
Input schema / properties / outputScenePath / descriptionAdded value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled." - added
Input schema / properties / rotationAdded value: +{ + "description": "Environment rotation in degrees, from 0 inclusive to 360 exclusive.", + "exclusiveMaximum": 360, + "minimum": 0, + "type": "number" +} - added
Input schema / properties / scenePath / descriptionAdded value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory." - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
- Changed
keyshot_status2 fields changed- added
Input schema / additionalPropertiesAdded value: +false - changed
Output schema / (root)Previous value: -nullNew value: +{ + "$schema": "http://json-schema.org/draft-07/schema#", + "additionalProperties": false, + "properties": { + "data": { + "anyOf": [ + {}, + { + "type": "null" + } + ], + "description": "Operation-specific structured result data, or null when unavailable." + }, + "error": { + "description": "Human-readable failure reason, or null after success.", + "type": [ + "string", + "null" + ] + }, + "errorCode": { + "description": "Stable error category for common failures.", + "type": [ + "string", + "null" + ] + }, + "keyshotStdoutTail": { + "description": "Truncated tail of KeyShot headless output for diagnostics.", + "type": "string" + }, + "ok": { + "description": "True when the requested operation completed successfully.", + "type": "boolean" + }, + "outputFiles": { + "description": "Absolute paths of images or scene files created by the operation.", + "items": { + "type": "string" + }, + "type": "array" + }, + "suggestions": { + "description": "Actionable recovery steps for the user or agent.", + "items": { + "type": "string" + }, + "type": "array" + }, + "warnings": { + "description": "Non-fatal conditions the user or agent should review.", + "items": { + "type": "string" + }, + "type": "array" + } + }, + "required": [ + "ok", + "outputFiles", + "warnings", + "keyshotStdoutTail", + "error" + ], + "type": "object" +}
2 tool updates
v0.6.0- Added
keyshot_apply_camera_preset - Added
keyshot_list_camera_presets
1 tool update
v0.5.0- Added
keyshot_render_all_cameras
4 tool updates
v0.4.0- Added
keyshot_apply_material_preset - Added
keyshot_list_cameras - Added
keyshot_list_material_presets - Added
keyshot_render_queue
9 tool updates
v0.2.1- First observed
keyshot_apply_material - First observed
keyshot_batch_render - First observed
keyshot_import_model - First observed
keyshot_inspect_scene - First observed
keyshot_render - First observed
keyshot_save_scene - First observed
keyshot_set_camera - First observed
keyshot_set_environment - First observed
keyshot_status
TDQS
Scored across 19 tools
The rendering family (keyshot_render, keyshot_render_all_cameras, keyshot_batch_render, keyshot_preview_render, keyshot_product_render, keyshot_render_queue) has overlapping purposes that require careful reading to distinguish. Similarly, apply_material vs apply_material_preset and set_camera vs apply_camera_preset share close boundaries. Descriptions do provide distinct angles (inline preview, sequential orchestration, full workflow), so an agent can disambiguate with effort, but the surface is crowded.
Every tool follows a consistent keyshot_ prefix with a predictable verb_noun structure (set_camera, apply_material, list_cameras, render_all_cameras). The pattern is uniform throughout with no convention mixing.
19 tools is on the heavier side but each maps to a distinct KeyShot operation (import, materials, cameras, environment, multiple render modes, scene save/inspect). The count is justified by the broad surface, though the render variants could be consolidated slightly.
The surface covers the full lifecycle: import, material/camera/environment setup, scene save, inspection, and rendering with presets and diagnostics. Minor gaps exist (no explicit delete/remove of cameras or materials, no object listing tool separate from inspect), but core workflows are well supported.
Maintenance
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