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Run a sequential render queue

keyshot_render_queue
Destructive

Render independent scene and camera jobs sequentially so KeyShot processes do not compete for a license or output files.

Instructions

Render independent scene and camera jobs sequentially so KeyShot processes do not compete for a license or output files.

Input Schema

NameRequiredDescriptionDefault
jobsYesRender jobs executed sequentially to avoid KeyShot license and output conflicts.
continueOnErrorNoContinue with later jobs after a failure. Defaults to false.

Output Schema

NameRequiredDescriptionDefault
okYesTrue when the requested operation completed successfully.
dataYesOperation-specific structured result data, or null when unavailable.
errorYesHuman-readable failure reason, or null after success.
warningsYesNon-fatal conditions the user or agent should review.
errorCodeNoStable error category for common failures.
outputFilesYesAbsolute paths of images or scene files created by the operation.
suggestionsNoActionable recovery steps for the user or agent.
keyshotStdoutTailYesTruncated tail of KeyShot headless output for diagnostics.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changedv0.13.5
    • addedInput schema / properties / jobs / items / properties / overwrite
      Added value: +{
      +  "description": "Allow replacing an existing output file. Defaults to false. Input files can never be replaced, even when true.",
      +  "type": "boolean"
      +}
  2. Changed8 schema fields changedv0.13.0
    • changedInput schema / $schema
      Previous value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema"
    • removedInput schema / additionalProperties
      Removed value: -false
    • removedInput schema / properties / jobs / items / additionalProperties
      Removed value: -false
    • addedInput schema / properties / jobs / items / properties / height / maximum
      Added value: +9007199254740991
    • addedInput schema / properties / jobs / items / properties / samples / maximum
      Added value: +9007199254740991
    • addedInput schema / properties / jobs / items / properties / width / maximum
      Added value: +9007199254740991
    • changedOutput schema / $schema
      Previous value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema"
    • changedOutput schema / required
      Previous value: -[
      -  "ok",
      -  "outputFiles",
      -  "warnings",
      -  "keyshotStdoutTail",
      -  "error"
      -]New value: +[
      +  "ok",
      +  "data",
      +  "outputFiles",
      +  "warnings",
      +  "keyshotStdoutTail",
      +  "error"
      +]
  3. Changed12 schema fields changedv0.10.0
    • addedInput schema / properties / continueOnError / description
      Added value: +"Continue with later jobs after a failure. Defaults to false."
    • addedInput schema / properties / jobs / description
      Added value: +"Render jobs executed sequentially to avoid KeyShot license and output conflicts."
    • addedInput schema / properties / jobs / items / properties / camera / description
      Added value: +"Optional saved camera name for this job. Omit to use the active camera."
    • addedInput schema / properties / jobs / items / properties / format / description
      Added value: +"Output image format. Defaults to PNG when omitted."
    • addedInput schema / properties / jobs / items / properties / height / description
      Added value: +"Render height in pixels. Overrides the selected quality preset when provided."
    • addedInput schema / properties / jobs / items / properties / maxTimeSeconds / description
      Added value: +"Maximum render time in seconds. Selects time-based rendering and cannot be combined with samples."
    • addedInput schema / properties / jobs / items / properties / outputPath / description
      Added value: +"Destination image path for this queue job. A safe output name is generated when omitted."
    • addedInput schema / properties / jobs / items / properties / qualityPreset
      Added value: +{
      +  "description": "Render quality preset: preview (960x540, 16 samples), standard (1920x1080, 64 samples), or final (3840x2160, 256 samples).",
      +  "enum": [
      +    "preview",
      +    "standard",
      +    "final"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / jobs / items / properties / samples / description
      Added value: +"Maximum render samples. Cannot be combined with maxTimeSeconds and overrides preset sampling when provided."
    • addedInput schema / properties / jobs / items / properties / scenePath / description
      Added value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory."
    • addedInput schema / properties / jobs / items / properties / width / description
      Added value: +"Render width in pixels. Overrides the selected quality preset when provided."
    • changedOutput schema / (root)
      Previous value: -nullNew value: +{
      +  "$schema": "http://json-schema.org/draft-07/schema#",
      +  "additionalProperties": false,
      +  "properties": {
      +    "data": {
      +      "anyOf": [
      +        {},
      +        {
      +          "type": "null"
      +        }
      +      ],
      +      "description": "Operation-specific structured result data, or null when unavailable."
      +    },
      +    "error": {
      +      "description": "Human-readable failure reason, or null after success.",
      +      "type": [
      +        "string",
      +        "null"
      +      ]
      +    },
      +    "errorCode": {
      +      "description": "Stable error category for common failures.",
      +      "type": [
      +        "string",
      +        "null"
      +      ]
      +    },
      +    "keyshotStdoutTail": {
      +      "description": "Truncated tail of KeyShot headless output for diagnostics.",
      +      "type": "string"
      +    },
      +    "ok": {
      +      "description": "True when the requested operation completed successfully.",
      +      "type": "boolean"
      +    },
      +    "outputFiles": {
      +      "description": "Absolute paths of images or scene files created by the operation.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "suggestions": {
      +      "description": "Actionable recovery steps for the user or agent.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "warnings": {
      +      "description": "Non-fatal conditions the user or agent should review.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "required": [
      +    "ok",
      +    "outputFiles",
      +    "warnings",
      +    "keyshotStdoutTail",
      +    "error"
      +  ],
      +  "type": "object"
      +}
  4. Addedv0.4.0

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, idempotentHint=false and non-read-only, so the write profile is covered structurally. The description contributes the real behavioral trait beyond that — strict sequential execution and the reason (license and output-file contention) — but says nothing about whether the call blocks until the whole queue finishes, what partial results look like, or that a failure aborts subsequent jobs by default.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, front-loaded with the action and the reason, zero redundancy. Nothing to trim.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists so return values need no explanation, and the nested job schema is fully self-documenting. The remaining gap is operational rather than structural: for a destructive, license-consuming render queue the description never says whether invocation is blocking or returns job handles, which an agent needs before deciding to queue a heavy render.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and every nested job field (scenePath, camera, qualityPreset, samples vs maxTimeSeconds, overwrite, outputPath) is documented in the schema. The description adds no parameter-level meaning beyond the array being an ordered sequential queue, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete verb and resource (render independent scene/camera jobs as a sequential queue) and explains the mechanism, which is more than the title restates. It does not, however, name the siblings it must be distinguished from — keyshot_batch_render, keyshot_render_all_cameras, and keyshot_render all overlap on 'render multiple things', and the agent is left to infer which one takes an arbitrary heterogeneous job list.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The stated rationale ('so KeyShot processes do not compete for a license or output files') implies the usage context — several independent renders queued up rather than one. But there is no explicit when-not guidance and no named alternative, which matters in a sibling set containing three other render tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.