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Apply a material preset

keyshot_apply_material_preset
Destructive

Resolve a configured material preset, apply it to one scene object, and save a new scene.

Instructions

Resolve a configured material preset, apply it to one scene object, and save a new scene.

Input Schema

NameRequiredDescriptionDefault
overwriteNoAllow replacing an existing output file. Defaults to false. Input files can never be replaced, even when true.
scenePathYesAbsolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory.
objectNameNoScene object name to modify. Provide either objectName or objectPath.
objectPathNoFull scene-tree path to modify. Prefer this when object names are duplicated.
presetNameYesCase-insensitive material preset name returned by keyshot_list_material_presets.
outputScenePathYesDestination path for a saved scene copy, never an input file. Existing files are rejected unless overwrite=true. Must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled.

Output Schema

NameRequiredDescriptionDefault
okYesTrue when the requested operation completed successfully.
dataYesOperation-specific structured result data, or null when unavailable.
errorYesHuman-readable failure reason, or null after success.
warningsYesNon-fatal conditions the user or agent should review.
errorCodeNoStable error category for common failures.
outputFilesYesAbsolute paths of images or scene files created by the operation.
suggestionsNoActionable recovery steps for the user or agent.
keyshotStdoutTailYesTruncated tail of KeyShot headless output for diagnostics.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed2 schema fields changedv0.13.5
    • changedInput schema / properties / outputScenePath / description
      Previous value: -"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled."New value: +"Destination path for a saved scene copy, never an input file. Existing files are rejected unless overwrite=true. Must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled."
    • addedInput schema / properties / overwrite
      Added value: +{
      +  "description": "Allow replacing an existing output file. Defaults to false. Input files can never be replaced, even when true.",
      +  "type": "boolean"
      +}
  2. Changed4 schema fields changedv0.13.0
    • changedInput schema / $schema
      Previous value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema"
    • removedInput schema / additionalProperties
      Removed value: -false
    • changedOutput schema / $schema
      Previous value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema"
    • changedOutput schema / required
      Previous value: -[
      -  "ok",
      -  "outputFiles",
      -  "warnings",
      -  "keyshotStdoutTail",
      -  "error"
      -]New value: +[
      +  "ok",
      +  "data",
      +  "outputFiles",
      +  "warnings",
      +  "keyshotStdoutTail",
      +  "error"
      +]
  3. Changed6 schema fields changedv0.10.0
    • addedInput schema / properties / objectName / description
      Added value: +"Scene object name to modify. Provide either objectName or objectPath."
    • addedInput schema / properties / objectPath / description
      Added value: +"Full scene-tree path to modify. Prefer this when object names are duplicated."
    • addedInput schema / properties / outputScenePath / description
      Added value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled."
    • addedInput schema / properties / presetName / description
      Added value: +"Case-insensitive material preset name returned by keyshot_list_material_presets."
    • addedInput schema / properties / scenePath / description
      Added value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory."
    • changedOutput schema / (root)
      Previous value: -nullNew value: +{
      +  "$schema": "http://json-schema.org/draft-07/schema#",
      +  "additionalProperties": false,
      +  "properties": {
      +    "data": {
      +      "anyOf": [
      +        {},
      +        {
      +          "type": "null"
      +        }
      +      ],
      +      "description": "Operation-specific structured result data, or null when unavailable."
      +    },
      +    "error": {
      +      "description": "Human-readable failure reason, or null after success.",
      +      "type": [
      +        "string",
      +        "null"
      +      ]
      +    },
      +    "errorCode": {
      +      "description": "Stable error category for common failures.",
      +      "type": [
      +        "string",
      +        "null"
      +      ]
      +    },
      +    "keyshotStdoutTail": {
      +      "description": "Truncated tail of KeyShot headless output for diagnostics.",
      +      "type": "string"
      +    },
      +    "ok": {
      +      "description": "True when the requested operation completed successfully.",
      +      "type": "boolean"
      +    },
      +    "outputFiles": {
      +      "description": "Absolute paths of images or scene files created by the operation.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "suggestions": {
      +      "description": "Actionable recovery steps for the user or agent.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "warnings": {
      +      "description": "Non-fatal conditions the user or agent should review.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "required": [
      +    "ok",
      +    "outputFiles",
      +    "warnings",
      +    "keyshotStdoutTail",
      +    "error"
      +  ],
      +  "type": "object"
      +}
  4. Addedv0.4.0

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, idempotentHint=false and readOnlyHint=false. The description's 'save a new scene' adds useful context that the source scene is written to a separate output rather than mutated in place, but it does not disclose the overwrite hazard on the destination, permission/auth requirements, or what happens when preset resolution fails.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence covering all three phases of the operation with zero filler. Nothing repeats the tool name or title verbatim.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With a rich 6-parameter schema, full description coverage, an output schema, and annotations carrying the safety profile, minimal prose is defensible. Still, for a destructive multi-step operation the description omits any mention that the input scene is never replaced and that an existing output requires overwrite=true, both of which are decision-relevant for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already explains objectName vs objectPath, the overwrite semantics, and the output-directory constraint. The description contributes nothing about parameters beyond the schema; baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a concrete three-step verb chain: resolve a configured preset, apply it to one scene object, save a new scene. That is specific and distinguishes it implicitly from keyshot_apply_material (raw material) and keyshot_apply_camera_preset, but it never names those siblings, so an agent must infer the difference.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to choose this over keyshot_apply_material or keyshot_apply_camera_preset, and no prerequisites (such as needing a preset name from keyshot_list_material_presets, which only appears in the schema). Usage is implied by the verb chain rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.