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Apply a material preset

keyshot_apply_material_preset
Destructive

Resolve and apply a named material preset to one KeyShot scene object, then save the modified scene to a new output path.

Instructions

Resolve a configured material preset, apply it to one scene object, and save a new scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesAbsolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory.
objectNameNoScene object name to modify. Provide either objectName or objectPath.
objectPathNoFull scene-tree path to modify. Prefer this when object names are duplicated.
presetNameYesCase-insensitive material preset name returned by keyshot_list_material_presets.
outputScenePathYesDestination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYesTrue when the requested operation completed successfully.
dataYesOperation-specific structured result data, or null when unavailable.
errorYesHuman-readable failure reason, or null after success.
warningsYesNon-fatal conditions the user or agent should review.
errorCodeNoStable error category for common failures.
outputFilesYesAbsolute paths of images or scene files created by the operation.
suggestionsNoActionable recovery steps for the user or agent.
keyshotStdoutTailYesTruncated tail of KeyShot headless output for diagnostics.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed4 schema fields changedv0.13.0
    • changedInput schema / $schema
      Previous value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema"
    • removedInput schema / additionalProperties
      Removed value: -false
    • changedOutput schema / $schema
      Previous value: -"http://json-schema.org/draft-07/schema#"New value: +"https://json-schema.org/draft/2020-12/schema"
    • changedOutput schema / required
      Previous value: -[
      -  "ok",
      -  "outputFiles",
      -  "warnings",
      -  "keyshotStdoutTail",
      -  "error"
      -]New value: +[
      +  "ok",
      +  "data",
      +  "outputFiles",
      +  "warnings",
      +  "keyshotStdoutTail",
      +  "error"
      +]
  2. Changed6 schema fields changedv0.10.0
    • addedInput schema / properties / objectName / description
      Added value: +"Scene object name to modify. Provide either objectName or objectPath."
    • addedInput schema / properties / objectPath / description
      Added value: +"Full scene-tree path to modify. Prefer this when object names are duplicated."
    • addedInput schema / properties / outputScenePath / description
      Added value: +"Destination path for the saved KeyShot scene. The path must stay inside KEYSHOT_OUTPUT_DIR unless external outputs are explicitly enabled."
    • addedInput schema / properties / presetName / description
      Added value: +"Case-insensitive material preset name returned by keyshot_list_material_presets."
    • addedInput schema / properties / scenePath / description
      Added value: +"Absolute path to an existing KeyShot scene file to open. Input files may be outside the configured output directory."
    • changedOutput schema / (root)
      Previous value: -nullNew value: +{
      +  "$schema": "http://json-schema.org/draft-07/schema#",
      +  "additionalProperties": false,
      +  "properties": {
      +    "data": {
      +      "anyOf": [
      +        {},
      +        {
      +          "type": "null"
      +        }
      +      ],
      +      "description": "Operation-specific structured result data, or null when unavailable."
      +    },
      +    "error": {
      +      "description": "Human-readable failure reason, or null after success.",
      +      "type": [
      +        "string",
      +        "null"
      +      ]
      +    },
      +    "errorCode": {
      +      "description": "Stable error category for common failures.",
      +      "type": [
      +        "string",
      +        "null"
      +      ]
      +    },
      +    "keyshotStdoutTail": {
      +      "description": "Truncated tail of KeyShot headless output for diagnostics.",
      +      "type": "string"
      +    },
      +    "ok": {
      +      "description": "True when the requested operation completed successfully.",
      +      "type": "boolean"
      +    },
      +    "outputFiles": {
      +      "description": "Absolute paths of images or scene files created by the operation.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "suggestions": {
      +      "description": "Actionable recovery steps for the user or agent.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "warnings": {
      +      "description": "Non-fatal conditions the user or agent should review.",
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "required": [
      +    "ok",
      +    "outputFiles",
      +    "warnings",
      +    "keyshotStdoutTail",
      +    "error"
      +  ],
      +  "type": "object"
      +}
  3. Addedv0.4.0

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, idempotentHint=false and openWorldHint=false, so safety is covered structurally. The description adds useful workflow context ('resolve a preset', 'apply to one scene object', 'save a new scene'), signaling a new file rather than in-place edit, but it does not explain what is overwritten or what permissions/paths are required.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence that moves from resolution through application to the save outcome with no filler. It is efficient, though slightly terse given the tool's mutation semantics.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With a full input schema, an output schema, and annotations covering the safety profile, the description only needs to convey the workflow, which it does. The main residual gap is the absence of any mention of the sibling apply_material alternative.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all five parameters, including the objectName/objectPath alternative and the output-directory constraint. The description adds no syntax or format meaning beyond that, making the baseline 3 appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb sequence (resolve, apply, save) and names its resource (a material preset) and target (one scene object). It implicitly distinguishes itself from the sibling keyshot_apply_material by specifying presets, though it never names that sibling explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: the mention of resolving a 'configured material preset' points the agent toward the preset workflow, but there is no explicit when-to-use, when-not-to-use, or comparison against keyshot_apply_material. Prerequisites such as having a preset listed are left to the schema.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.