keyshot_apply_material
Apply a material by name or from a file to a specific object in a KeyShot scene, then save the updated scene.
Instructions
Apply a material by name or material file to a scene object and save the resulting scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scenePath | Yes | ||
| objectName | No | ||
| objectPath | No | ||
| materialName | No | ||
| materialPath | No | ||
| outputScenePath | Yes |