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bharathadolf

houdini-mcp

by bharathadolf

Houdini MCP Server

A Model Context Protocol (MCP) server for SideFX Houdini, enabling AI assistants like Claude Desktop, Claude Code, Antigravity IDE, and Custom Connectors to interactively control, construct, inspect, and visually verify 3D procedural scenes inside Houdini.


๐Ÿ— Architecture Overview

Houdini MCP uses a decoupled two-process design:

Claude / Antigravity IDE  <--- MCP (stdio / SSE / HTTPS) --->  Houdini MCP Server (Python Process)
                                                                       |
                                                           Binary Framed TCP Socket (127.0.0.1:9876)
                                                                       |
                                                           Houdini Listener (embedded in Houdini UI)
                                                           (Main Thread Dispatcher -> hou API)
  1. Houdini Listener (houdini_mcp.listener): Embedded TCP socket server running inside Houdini's Python environment. Uses hdefereval to safely execute hou API commands synchronously on Houdini's main GUI thread.

  2. MCP Server (houdini_mcp.server): Standalone FastMCP process launched over standard I/O (stdio) or Server-Sent Events (SSE / HTTP / HTTPS). Exposes high-level 3D manipulation tools and communicates with the Houdini listener via binary length-prefixed TCP socket framing.


Related MCP server: Blender MCP

๐Ÿ›  Available MCP Tools

Tool

Category

Description

get_scene_info

Core

Returns hip file path, current frame, FPS, and root network trees (/obj, /stage, /out, /mat, /img).

get_node_info

Core

Returns node type, parameter dictionary, input/output connection paths for a specific node.

create_node

Core

Creates a new node under a parent network (e.g. parent_path='/obj', node_type='geo').

set_parm

Core

Sets scalar, string, menu, or vector list parameters on a node with smart menu label matching.

get_parm

Core

Evaluates parameter values on a node.

connect_nodes

Core

Connects output ports to input ports between nodes.

delete_node

Core

Destroys a node at path.

cook_node

Core

Force cooks a node and returns geometry statistics (point, primitive, vertex counts, attribute lists).

capture_viewport

Core

Captures a viewport screenshot from the SceneViewer tab and returns an MCP Image object (PNG) for visual AI inspection.

execute_houdini_code

Core

Escape hatch to execute arbitrary Python code directly inside Houdini with hou available.

create_wrangle

VEX & Attribs

Spawns an Attribute Wrangle SOP with VEX code snippet pre-populated.

inspect_attributes

VEX & Attribs

Queries attribute list and domain details (points, prims, vertices, detail).

promote_attribute

VEX & Attribs

Promotes attributes between domains (point $\rightarrow$ prim $\rightarrow$ detail).

layout_network

Networks

Auto-arranges network nodes cleanly in the Network Editor.

create_node_preset_network

Networks

Spawns procedural sub-network presets (scatter_instance, rbd_destruction, terrain_erosion).

create_group

Networks

Spawns groupcreate SOP to group points, primitives, or edges.

create_material

Shading & USD

Spawns Karma MaterialX or shader builder under /mat or /stage/materiallibrary.

assign_material

Shading & USD

Binds a material path to geometry nodes or USD primitives.

get_usd_stage_info

Shading & USD

Inspects USD prim tree and layer stack in Solaris/LOPs.

create_camera

Cam & Lights

Spawns camera node with focal length, aperture, resolution, and transform controls.

create_light

Cam & Lights

Spawns Dome Light, Area Light, Distant Light, or Spot Light with intensity and HDRI.

set_active_camera

Cam & Lights

Switches the active viewport camera to a specified camera node.

render_frame

Rendering & Cache

Triggers Karma / ROP render node to render a frame to disk.

bake_geometry_cache

Rendering & Cache

Creates a File Cache SOP node to bake simulation/geometry caches to disk.

save_hip_file

File & Assets

Saves current Houdini .hip scene file.

load_hip_file

File & Assets

Opens an existing Houdini .hip scene file.

export_asset

File & Assets

Exports geometry output to .obj, .fbx, .abc, or .usd.

instantiate_hda

File & Assets

Instantiates a Houdini Digital Asset (.hda / .otl).


๐Ÿš€ Quick Start Guide

1. Prerequisites

  • Houdini: SideFX Houdini 19.5+ (Indie, Core, or FX) with Python 3 enabled.

  • Python: Python 3.10+ on system PATH.

2. Install Python MCP Package

Clone/navigate to houdini-MCP and install package dependencies:

cd d:\Studio\houdini-MCP
pip install -e .[dev]

3. Install Houdini Listener & Shelf Tool

  1. Run the shelf tool installer script using hython or Python:

    python scripts/install_shelf_tool.py
  2. Open Houdini. A Houdini MCP shelf tool button will be added to your active shelf set automatically. Click it anytime to toggle the listener server on/off (listening on 127.0.0.1:9876).

Option B: Manual Installation inside Houdini

  1. Open Houdini -> Open Python Shell (Windows -> Python Shell).

  2. Execute the script:

    exec(open(r"d:\Studio\houdini-MCP\scripts\install_shelf_tool.py").read())

๐Ÿ”Œ Registering Server with AI Clients

1. Claude Desktop (stdio mode)

Edit %APPDATA%\Claude\claude_desktop_config.json:

{
  "mcpServers": {
    "houdini": {
      "command": "python",
      "args": ["-m", "houdini_mcp.server"]
    }
  }
}

2. Custom Connectors / Remote Web Clients (SSE / HTTPS mode)

Launch the server in SSE mode:

# HTTP SSE mode (Default port 8000)
python -m houdini_mcp.server --transport sse --port 8000

# HTTPS SSE mode (with SSL certificates)
python -m houdini_mcp.server --transport sse --port 8443 --ssl

Exposing to Web UI / Custom Connectors via Cloudflare Tunnel

For web applications requiring a trusted public HTTPS URL (e.g. https://....trycloudflare.com/mcp):

cloudflared tunnel --url http://127.0.0.1:8000

Use the output URL in your connector settings:

  • Remote MCP server URL: https://<YOUR-TUNNEL-NAME>.trycloudflare.com/mcp

3. Antigravity / Agentic IDEs (Workspace Skill)

This repository includes a native workspace skill definition at .agents/skills/houdini-mcp/SKILL.md. Antigravity IDE will automatically discover and register the Houdini MCP tools when opening this project folder.


๐Ÿงช Testing & Verification

Test Connection Utility

To test that your running Houdini session is listening and accepting commands:

python scripts/test_connection.py

Running Unit Test Suite

Run unit tests for binary length-prefixed framing and mock TCP server resilience:

pytest

Testing with MCP Inspector

Inspect tools manually via standard I/O:

npx @modelcontextprotocol/inspector python -m houdini_mcp.server

๐Ÿ”’ Security Notice

  • The TCP socket listener binds exclusively to 127.0.0.1 (localhost). Do not bind to 0.0.0.0 or expose the socket port over untrusted local networks.

  • execute_houdini_code executes arbitrary Python code within your local Houdini session by design. Only connect trusted MCP clients running locally or through secure tunnels.


๐Ÿ“„ License

MIT License

A
license - permissive license
-
quality - not tested
B
maintenance

Maintenance

โ€“Maintainers
โ€“Response time
โ€“Release cycle
โ€“Releases (12mo)
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