blender_turntable
Render evenly spaced turntable views of all visible meshes to inspect a 3D scene from multiple angles, returning images.
Instructions
Render evenly spaced turntable views of all visible meshes; returns the images. View 0 = front (-Y).
mode: material (scene materials + temporary offset key light of strength light), solid (Workbench,
fast), wireframe (Cycles on CPU), normal (world-space), mask (alpha silhouette). solid and wireframe
skip the GPU guard. The scene is restored.
Refuses to render while ComfyUI is running a job or VRAM is low, unless ignore_gpu_guard=True.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | material | |
| size | No | ||
| light | No | ||
| views | No | ||
| engine | No | BLENDER_EEVEE | |
| timeout | No | ||
| elevation | No | ||
| ignore_gpu_guard | No |