blender_pose_aim
Aim armature bones along world directions to pose a Blender rig without bone-axis knowledge, processing parents first and returning residual angle per bone.
Instructions
Pose by direction, no bone-axis knowledge needed: aim={"RightArm": [1, 0, 0.2], "Spine": [0, 0, 1]} points each bone's limb (its head to the head of its continuing child, not the bone tail) along that WORLD direction, parents first. Returns the residual angle per bone in degrees. Prefer this over blender_set_pose for authoring poses.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| aim | Yes | ||
| reset | No | ||
| armature | Yes |