blender_key_pose
Keyframe an armature's current pose at a specified frame, including all bones and object location/rotation, to build animation clips.
Instructions
Keyframe the current pose of the armature at frame (all bones, plus the object's location/rotation).
Workflow for a clip: blender_timeline(frame=f) -> blender_pose_aim(...) -> blender_key_pose(frame=f), repeat.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frame | Yes | ||
| armature | Yes | ||
| with_object | No |