blender-mcp
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TDQS
Scored across 25 tools
Most tools target clearly distinct operations, and the render family (blender_turntable, blender_render, blender_render_scene) is carefully differentiated by camera source. The pose tools (blender_set_pose vs blender_pose_aim) overlap slightly, but descriptions explicitly state when to prefer each.
Every tool uses the same blender_ snake_case prefix, and names read as clear verb_noun or noun_noun constructs. Minor verb-placement variation (blender_render_scene vs blender_scene_info) does not break the pattern.
25 tools is on the heavy side, but the surface genuinely spans several subdomains (file/lifecycle, rendering, rigging/posing, validation). Each tool maps to a distinct capability rather than redundant variants.
The set covers lifecycle (start/stop/status, open/save/new), import/export, scene/object inspection, rendering, rigging/posing/keyframing, and validation/comparison. Gaps like direct object deletion or material editing exist but are largely workable via blender_run_python.