blender-mcp
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- AlicenseAqualityAmaintenanceEnables an AI agent to drive a live Blender session, building, sculpting, measuring, checking, rigging, lighting, rendering and exporting 3D models through safe operations in world units. Every geometry-changing call reports achieved dimensions, open edges and failures as numbers and review images, so modelling mistakes become visible instead of silent.113MIT
- AlicenseBqualityAmaintenanceEnables AI agents to drive a live Blender session for modeling, shading, lighting, rendering, and scene manipulation, returning rendered images for visual feedback.4122MIT
- AlicenseNot gradedqualityCmaintenanceLets an AI engine drive a Blender instance the user runs themselves over stdio JSON-RPC, enabling scene inspection, viewport capture and picking, sandboxed code execution, and gated asset search/import and 3D generation. Telemetry is disabled before import, outbound tools are withheld until per-run network consent, and VRAM gating plus a surface-policy tool report what is live and what a station has cleared.Business Source 1.1
- AlicenseNot gradedqualityBmaintenanceEnables MCP hosts and coding agents to model, inspect, measure, and deliver real Blender scenes through 15 tools and 217 catalog operations, returning actual rendered images after key edits. Works against a live Blender GUI via addon or a persistent headless worker, producing editable .blend files, GLB exports, previews, and acceptance records.1BSD 3-Clause
- AlicenseAqualityBmaintenanceEnables LLMs to drive Blender through socket-based two-way communication, letting them create and modify 3D objects, apply materials, run Blender Python, and fetch or generate assets while visually verifying results. Supports prompt-assisted 3D modeling, scene creation, and manipulation.9MIT
- AlicenseNot gradedqualityCmaintenanceEnables AI agents to build models, import assets, animate scenes, render images, and save versioned projects through validated MCP tools backed by headless Blender, with a live browser viewer for inspection.GPL 3.0
TDQS
Scored across 25 tools
Most tools target clearly distinct operations, and the render family (blender_turntable, blender_render, blender_render_scene) is carefully differentiated by camera source. The pose tools (blender_set_pose vs blender_pose_aim) overlap slightly, but descriptions explicitly state when to prefer each.
Every tool uses the same blender_ snake_case prefix, and names read as clear verb_noun or noun_noun constructs. Minor verb-placement variation (blender_render_scene vs blender_scene_info) does not break the pattern.
25 tools is on the heavy side, but the surface genuinely spans several subdomains (file/lifecycle, rendering, rigging/posing, validation). Each tool maps to a distinct capability rather than redundant variants.
The set covers lifecycle (start/stop/status, open/save/new), import/export, scene/object inspection, rendering, rigging/posing/keyframing, and validation/comparison. Gaps like direct object deletion or material editing exist but are largely workable via blender_run_python.