blender_render
Render 3D scenes from custom camera angles defined by azimuth and elevation. Specify objects, orthographic projection, or focus regions to produce images for visual inspection.
Instructions
Render explicit camera views: views=[{"az": degrees, "el": degrees}, ...] (az 0 = front/-Y, +az toward +X,
el = elevation). objects limits the framed/rendered meshes; ortho=True gives an orthographic camera.
focus={"center": [x, y, z], "radius": r} frames that world-space region (e.g. the head of a full body).
Modes as in blender_turntable. Returns the images.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | material | |
| size | No | ||
| focus | No | ||
| light | No | ||
| ortho | No | ||
| views | Yes | ||
| engine | No | BLENDER_EEVEE | |
| objects | No | ||
| timeout | No | ||
| ignore_gpu_guard | No |