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Move Playhead To Edit

move_playhead_to_edit

Move the playhead to the next or previous edit point in Premiere Pro, enabling navigation between cuts without manual scrubbing.

Instructions

Move the playhead to the next or previous edit point.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "move_playhead_to_edit"
  }
}

Input Schema

NameRequiredDescriptionDefault
directionNoDirection (default: next)
idempotency_keyNoOptional client-chosen key (1-128 chars of A-Z a-z 0-9 . _ : -) for this intended edit. Pass a fresh key per edit and reuse it only when retrying that same edit, for example after a client-side timeout. A repeat with the same tool, key and arguments is not run again: while the first call is running it fails with IDEMPOTENCY_IN_PROGRESS (poll get_last_operations); after it finished it returns the original outcome marked replayed. A definite failure with nothing applied (receipt outcome not_applied) may be retried with the same key. Reusing a key with different arguments fails with IDEMPOTENCY_KEY_REUSED. Scoped to this MCP session (the stdio server process, or the HTTP server process when Streamable HTTP is stateless per request) and held in memory only (200 keys, 1 hour); it does not survive a restart or reconnect. Read-only invocations are never deduplicated.
expected_cep_targetNoOptional reviewed CEP sequence/clip identity and exact tick ranges. Checked before every generated command; UXP refuses this CEP-only guard.
expected_project_pathNoOptional absolute saved-project path. Every generated CEP command refuses before its body when the active project differs or is unsaved. UXP commands refuse this CEP-only guard; local-only tools do not inspect Premiere. Omit to keep existing behavior.

Output Schema

NameRequiredDescriptionDefault
okYesWhether the tool completed successfully.
dataNoTool-specific result data when ok is true; on failure, diagnostic detail when the tool provides it.
toolYesThe registered MCP tool name.
errorNoFailure detail when ok is false.
receiptNoVersioned common mutation receipt; success never implies rendered verification.
idempotencyNoPresent when idempotency_key deduplicated this call: replayed is true when the original outcome was returned instead of running again.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.30.0

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false, destructiveHint=false and idempotentHint=false, so the description's only real job is to add context such as end-of-sequence behavior, whether the move requires an active sequence, or whether a no-op is reported. It adds none of that, so the bar is barely cleared.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One short, front-loaded sentence with zero filler. It is efficient, though its brevity is partly a symptom of the gaps noted elsewhere.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The schema is large and nested (idempotency key, expected_cep_target, expected_project_path) and an output schema exists, but the description never explains what happens when there is no next or previous edit point, nor how this differs from the several other playhead tools. For a tool with this much surrounding machinery, one sentence is not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so direction, idempotency_key and the CEP guards are fully documented in the schema. The description repeats the direction enum values in prose but adds no meaning beyond them; baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb and resource ('move the playhead') plus the target semantics ('next or previous edit point'), which is clearly narrower than an absolute seek. It does not name the sibling it competes with (set_playhead_position, navigate_playhead, get_next_edit_point), so the agent must infer the distinction.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or when-not-to-use guidance is given. Nothing tells the agent to prefer this over set_playhead_position or navigate_playhead, or that an active sequence is required for the move to be meaningful.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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