Get Premiere State
get_premiere_stateRetrieves a snapshot of the current Premiere Pro project, active sequence, playhead, selected clips, and available sequences to establish context before editing.
Instructions
Get a comprehensive snapshot of the current Premiere Pro state: project info, active sequence, playhead position, selected clips, and available sequences. The best first call to understand the current context.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "get_premiere_state"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| expected_cep_target | No | Optional reviewed CEP sequence/clip identity and exact tick ranges. Checked before every generated command; UXP refuses this CEP-only guard. | |
| expected_project_path | No | Optional absolute saved-project path. Every generated CEP command refuses before its body when the active project differs or is unsaved. UXP commands refuse this CEP-only guard; local-only tools do not inspect Premiere. Omit to keep existing behavior. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | Whether the tool completed successfully. | |
| data | No | Tool-specific result data when ok is true; on failure, diagnostic detail when the tool provides it. | |
| tool | Yes | The registered MCP tool name. | |
| error | No | Failure detail when ok is false. | |
| receipt | No | Versioned common mutation receipt; success never implies rendered verification. | |
| idempotency | No | Present when idempotency_key deduplicated this call: replayed is true when the original outcome was returned instead of running again. |