stop_project
Stop the currently running Godot project to halt execution and free resources for debugging or editing.
Instructions
Stop the currently running Godot project
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop the currently running Godot project to halt execution and free resources for debugging or editing.
Stop the currently running Godot project
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries full burden for behavioral disclosure. It states the action ('Stop') but doesn't explain what 'stop' entails (e.g., graceful shutdown, force termination, state preservation), whether it requires specific conditions, or what happens after stopping. This leaves significant behavioral gaps for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence with zero wasted words. It's front-loaded with the core action and target, making it immediately understandable without unnecessary elaboration.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutation tool with no annotations and no output schema, the description is insufficient. It doesn't explain the stopping mechanism, potential side effects, success/failure conditions, or what the agent should expect after invocation. Given the complexity of stopping a running project, more contextual information is needed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 0 parameters with 100% coverage, so no parameter documentation is needed. The description appropriately doesn't discuss parameters, focusing on the tool's purpose instead, which meets expectations for a parameterless tool.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Stop') and the target ('the currently running Godot project'), providing a specific verb+resource combination. However, it doesn't differentiate from sibling tools like 'run_project' or 'launch_editor' beyond the obvious opposite action, missing explicit sibling distinction.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage context by specifying 'currently running' project, suggesting this tool should be used when a project is active. However, it doesn't provide explicit guidance on when to use this versus alternatives like 'run_project' or what happens if no project is running, leaving some gaps in usage clarity.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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