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create_scene

Create a new Godot scene file with specified root node type and save location within your project directory.

Instructions

Create a new Godot scene file

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath where the scene file will be saved (relative to project)
rootNodeTypeNoType of the root node (e.g., Node2D, Node3D)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but offers minimal behavioral insight. It states the tool creates a file but doesn't disclose whether it overwrites existing files, requires specific permissions, handles errors, or returns confirmation. For a file-creation tool, this lack of detail is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, direct sentence with zero wasted words. It's front-loaded with the core action and resource, making it easy to parse quickly. Every word earns its place by conveying essential information efficiently.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool creates files (a mutation with potential side-effects) and has no annotations or output schema, the description is incomplete. It doesn't explain what the tool returns, how errors are handled, or the impact on the filesystem. For a 3-parameter tool with no structured safety hints, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents all three parameters. The description adds no additional meaning beyond implying 'scenePath' is for saving and 'rootNodeType' defines the scene structure. This meets the baseline for high schema coverage but doesn't enhance understanding.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create') and resource ('new Godot scene file'), making the purpose immediately understandable. It distinguishes from siblings like 'save_scene' (which modifies existing scenes) and 'add_node' (which adds nodes to scenes). However, it doesn't specify what a 'scene file' contains or its format, leaving some ambiguity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like 'save_scene' or 'add_node'. It doesn't mention prerequisites (e.g., needing a valid Godot project) or typical workflows (e.g., creating scenes before adding nodes). The context is implied but not explicitly stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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