Skip to main content
Glama

export_mesh_library

Convert Godot scene files into reusable MeshLibrary resources for efficient 3D asset management in game development projects.

Instructions

Export a scene as a MeshLibrary resource

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (.tscn) to export
outputPathYesPath where the mesh library (.res) will be saved
meshItemNamesNoOptional: Names of specific mesh items to include (defaults to all)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but lacks behavioral details. It doesn't disclose if this is a read-only or destructive operation, potential side effects (e.g., file system changes), error conditions, or output format beyond saving a .res file, making it insufficient for safe invocation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no wasted words. It front-loads the core action and resource, making it easy to parse quickly, which is ideal for conciseness in tool descriptions.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of exporting scenes (likely involving file I/O and Godot-specific processing), no annotations, and no output schema, the description is incomplete. It doesn't explain what a MeshLibrary resource is, how it's used, or what happens on success/failure, leaving gaps for the agent to operate effectively.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents all parameters. The description adds no additional meaning beyond implying the tool exports scenes to mesh libraries, which is already inferred from the tool name and schema. This meets the baseline for high coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Export') and the resource ('MeshLibrary resource'), specifying it operates on a scene. However, it doesn't distinguish this from sibling tools like 'save_scene' or 'create_scene', which might also involve scene processing, leaving some ambiguity about its unique role.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites, such as needing a valid Godot project or scene, or compare it to siblings like 'save_scene' for different export purposes, leaving the agent to infer usage context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/jamesdowzard/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server