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add_node

Add a new node to a Godot scene by specifying its type, name, and parent node to build game elements.

Instructions

Add a node to an existing scene

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
parentNodePathNoPath to the parent node (e.g., "root" or "root/Player")
nodeTypeYesType of node to add (e.g., Sprite2D, CollisionShape2D)
nodeNameYesName for the new node
propertiesNoOptional properties to set on the node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but only states the basic operation without behavioral details. It doesn't disclose permissions needed, whether the addition is reversible, error conditions, or how it interacts with the Godot editor. This leaves significant gaps for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no wasted words. It's front-loaded with the core action and resource, making it efficient and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with 6 parameters, no annotations, and no output schema, the description is inadequate. It doesn't explain what happens after adding the node, potential side effects, or error handling. Given the complexity, more context is needed for safe and effective use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents all 6 parameters. The description adds no additional meaning beyond implying the tool operates on scenes, which is already clear from parameter names. Baseline 3 is appropriate as the schema handles parameter documentation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Add') and resource ('a node to an existing scene'), which is specific and understandable. However, it doesn't differentiate from sibling tools like 'create_scene' or 'save_scene' beyond the basic operation, missing explicit sibling distinction.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. For example, it doesn't mention prerequisites like needing an existing scene or how it differs from 'create_scene'. The description lacks context for tool selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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