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load_sprite

Load a texture into a Sprite2D node in a Godot scene to display images in your game.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
texturePathYesPath to the texture file (relative to project)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but offers minimal behavioral insight. 'Load' implies a read/write operation that modifies scene state, but it doesn't disclose whether this requires specific permissions, affects other nodes, has side effects (e.g., scene unsaved changes), or how errors are handled. For a mutation tool with zero annotation coverage, this is a significant gap in transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with zero wasted words—it directly states the tool's core function. Every word ('Load a sprite into a Sprite2D node') earns its place by specifying the action, resource, and target, making it highly efficient and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (4 required parameters, mutation operation) and lack of annotations/output schema, the description is incomplete. It doesn't explain what 'load' does operationally, success/failure conditions, or how it integrates with other tools (e.g., 'save_scene'). For a scene-modifying tool in a Godot context, more context on behavior and workflow is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents all four parameters (projectPath, scenePath, nodePath, texturePath). The description adds no parameter-specific information beyond implying these paths are needed for loading. Baseline 3 is appropriate as the schema does the heavy lifting, but the description doesn't enhance understanding of parameter relationships or constraints.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Load') and resource ('a sprite into a Sprite2D node'), making the purpose immediately understandable. It distinguishes from siblings like 'add_node' or 'create_scene' by focusing on loading textures into existing nodes rather than creating new elements. However, it doesn't specify what 'load' entails operationally (e.g., file loading vs. in-memory assignment).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description doesn't mention prerequisites (e.g., needing an existing Sprite2D node), exclusions, or related tools like 'save_scene' for persistence. Without this context, an agent might misuse it when other tools like 'add_node' or 'create_scene' are more appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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