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list_projects

Find and display Godot projects in a specified directory to help users locate and manage their game development files.

Instructions

List Godot projects in a directory

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
directoryYesDirectory to search for Godot projects
recursiveNoWhether to search recursively (default: false)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states what the tool does but lacks details on behavior: it doesn't specify the output format (e.g., list of paths, project names), error handling (e.g., for invalid directories), or performance considerations (e.g., impact of recursive search). This is a significant gap for a tool with no structured safety hints.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that directly states the tool's purpose without unnecessary words. It is front-loaded with the core action and resource, making it easy to parse. Every part of the sentence earns its place by conveying essential information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations and output schema, the description is incomplete. It doesn't explain what the tool returns (e.g., a list of project paths or metadata), how results are structured, or any behavioral traits like error conditions. For a tool with 2 parameters and no structured output, more context is needed to guide effective use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with clear descriptions for both parameters in the input schema. The description adds no additional parameter semantics beyond what's already documented (e.g., it doesn't explain what defines a Godot project or provide examples). Baseline 3 is appropriate as the schema adequately covers parameter meanings.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('List') and target resource ('Godot projects in a directory'), making the purpose immediately understandable. It distinguishes itself from siblings like 'get_project_info' or 'run_project' by focusing on discovery rather than interaction with specific projects. However, it doesn't explicitly differentiate from potential similar tools (though none exist in the sibling list).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description doesn't mention prerequisites (e.g., needing a valid directory path), exclusions (e.g., what constitutes a Godot project), or comparisons to siblings like 'get_project_info' for detailed information. Usage is implied only by the tool name and description.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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